Noisebot
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 1
| Move | Intent | Then |
|---|---|---|
| Noise | Status | Noise |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 18 (19 at A8+) – 23 (24 at A8+)
- Moves
- 1
- Game ID
Noisebot
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value18
asc{2}
- levelToughEnemies
- value19
max{2}
- value23
asc{2}
- levelToughEnemies
- value24
moves[1]
0{4}
- idNOISE_MOVE
intents[1]
0{1}
- kindStatus
- followUpNOISE_MOVE
- nameNoise
- branches[]
- initialNOISE_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- NOISE_MOVE1
1{2}
- turn2
moves{1}
- NOISE_MOVE1
2{2}
- turn3
moves{1}
- NOISE_MOVE1
3{2}
- turn4
moves{1}
- NOISE_MOVE1
4{2}
- turn5
moves{1}
- NOISE_MOVE1
5{2}
- turn6
moves{1}
- NOISE_MOVE1
- moveOddsAssumeFirstConditionfalse