Ovicopter
What it does each turn
This monster follows a fixed pattern. Some of its moves depend on the fight (its position, allies or HP); these chances take the first case.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 4
| Move | Intent | Then |
|---|---|---|
| Lay Eggs | Summon | Smash |
| Smash | Single Attack 16 (17 at A9+) | Tenderizer |
| Tenderizer | Single Attack 7 (8 at A9+) + Debuff | Random |
| Nutritional Paste | Buff | Smash |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 124 (126 at A8+) – 130 (132 at A8+)
- Moves
- 4
- Game ID
Ovicopter
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value124
asc{2}
- levelToughEnemies
- value126
max{2}
- value130
asc{2}
- levelToughEnemies
- value132
moves[4]
0{4}
- idLAY_EGGS_MOVE
intents[1]
0{1}
- kindSummon
- followUpSMASH_MOVE
- nameLay Eggs
1{4}
- idSMASH_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value16
asc{2}
- levelDeadlyEnemies
- value17
- followUpTENDERIZER_MOVE
- nameSmash
2{4}
- idTENDERIZER_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value7
asc{2}
- levelDeadlyEnemies
- value8
1{1}
- kindDebuff
- followUpSUMMON_BRANCH_STATE
- nameTenderizer
3{4}
- idNUTRITIONAL_PASTE_MOVE
intents[1]
0{1}
- kindBuff
- followUpSMASH_MOVE
- nameNutritional Paste
branches[1]
0{3}
- idSUMMON_BRANCH_STATE
- kindconditional
options[2]
0{2}
- stateLAY_EGGS_MOVE
- conditionCanLay
1{2}
- stateNUTRITIONAL_PASTE_MOVE
- condition!CanLay
- initialLAY_EGGS_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- LAY_EGGS_MOVE1
1{2}
- turn2
moves{1}
- SMASH_MOVE1
2{2}
- turn3
moves{1}
- TENDERIZER_MOVE1
3{2}
- turn4
moves{1}
- LAY_EGGS_MOVE1
4{2}
- turn5
moves{1}
- SMASH_MOVE1
5{2}
- turn6
moves{1}
- TENDERIZER_MOVE1
- moveOddsAssumeFirstConditiontrue