Punch Construct
Moves 3
| Move | Intent | Then |
|---|---|---|
| READY | Defend | — |
| Strong Punch | Single Attack 14 (16 at A9+) | READY |
| Fast Punch | Multi Attack 5 (6 at A9+)×2 + Debuff | — |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 55 (60 at A8+)
- Moves
- 3
- Game ID
PunchConstruct
Appears in 2
Fought in the event 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value55
asc{2}
- levelToughEnemies
- value60
max{2}
- value55
asc{2}
- levelToughEnemies
- value60
moves[3]
0{3}
- idREADY_MOVE
intents[1]
0{1}
- kindDefend
- nameREADY
1{4}
- idSTRONG_PUNCH_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value14
asc{2}
- levelDeadlyEnemies
- value16
- followUpREADY_MOVE
- nameStrong Punch
2{3}
- idFAST_PUNCH_MOVE
intents[2]
0{3}
- kindMultiAttack
damage{2}
- value5
asc{2}
- levelDeadlyEnemies
- value6
hits{1}
- value2
1{1}
- kindDebuff
- nameFast Punch
- branches[]