Queen
What it does each turn
This monster follows a fixed pattern. Some of its moves depend on the fight (its position, allies or HP); these chances take the first case.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 6
| Move | Intent | Then |
|---|---|---|
| Puppet strings | Card Debuff | You Are Mine |
| You Are Mine | Debuff | Random |
| Burn Bright for Me | Buff + Defend | Random |
| Off with Your Head | Multi Attack 3 (4 at A9+)×5 | Execution |
| Execution | Single Attack 15 (18 at A9+) | Enrage |
| Enrage | Buff | Off with Your Head |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 400 (419 at A8+)
- Moves
- 6
- Game ID
Queen
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value400
asc{2}
- levelToughEnemies
- value419
max{2}
- value400
asc{2}
- levelToughEnemies
- value419
moves[6]
0{3}
- idPUPPET_STRINGS_MOVE
intents[1]
0{1}
- kindCardDebuff
- followUpYOU_ARE_MINE_MOVE
1{4}
- idYOU_ARE_MINE_MOVE
intents[1]
0{1}
- kindDebuff
- followUpYOURE_MINE_NOW_BRANCH
- nameYou Are Mine
2{4}
- idBURN_BRIGHT_FOR_ME_MOVE
intents[2]
0{1}
- kindBuff
1{1}
- kindDefend
- followUpBURN_BRIGHT_FOR_ME_BRANCH
- nameBurn Bright for Me
3{4}
- idOFF_WITH_YOUR_HEAD_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value3
asc{2}
- levelDeadlyEnemies
- value4
hits{1}
- value5
- followUpEXECUTION_MOVE
- nameOff with Your Head
4{4}
- idEXECUTION_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value15
asc{2}
- levelDeadlyEnemies
- value18
- followUpENRAGE_MOVE
- nameExecution
5{3}
- idENRAGE_MOVE
intents[1]
0{1}
- kindBuff
- followUpOFF_WITH_YOUR_HEAD_MOVE
branches[2]
0{3}
- idYOURE_MINE_NOW_BRANCH
- kindconditional
options[2]
0{2}
- stateBURN_BRIGHT_FOR_ME_MOVE
- condition!HasAmalgamDied
1{2}
- stateOFF_WITH_YOUR_HEAD_MOVE
- conditionHasAmalgamDied
1{3}
- idBURN_BRIGHT_FOR_ME_BRANCH
- kindconditional
options[2]
0{2}
- stateBURN_BRIGHT_FOR_ME_MOVE
- condition!HasAmalgamDied
1{2}
- stateOFF_WITH_YOUR_HEAD_MOVE
- conditionHasAmalgamDied
- initialPUPPET_STRINGS_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- PUPPET_STRINGS_MOVE1
1{2}
- turn2
moves{1}
- YOU_ARE_MINE_MOVE1
2{2}
- turn3
moves{1}
- BURN_BRIGHT_FOR_ME_MOVE1
3{2}
- turn4
moves{1}
- BURN_BRIGHT_FOR_ME_MOVE1
4{2}
- turn5
moves{1}
- BURN_BRIGHT_FOR_ME_MOVE1
5{2}
- turn6
moves{1}
- BURN_BRIGHT_FOR_ME_MOVE1
- moveOddsAssumeFirstConditiontrue