Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Queen

What it does each turn

This monster follows a fixed pattern. Some of its moves depend on the fight (its position, allies or HP); these chances take the first case.

TurnMove
1
  • Puppet strings
2
  • You Are Mine
3
  • Burn Bright for Me
4
  • Burn Bright for Me
5
  • Burn Bright for Me
6
  • Burn Bright for Me

Moves 6

MoveIntentThen
Puppet stringsCard DebuffYou Are Mine
You Are MineDebuffRandom
Burn Bright for MeBuff + DefendRandom
Off with Your HeadMulti Attack 3 (4 at A9+)×5Execution
ExecutionSingle Attack 15 (18 at A9+)Enrage
EnrageBuffOff with Your Head

Damage in brackets is the value from that ascension level up.

Overview

HP
400 (419 at A8+)
Moves
6
Game ID
Queen

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value400
      • asc{2}
        • levelToughEnemies
        • value419
    • max{2}
      • value400
      • asc{2}
        • levelToughEnemies
        • value419
  • moves[6]
    • 0{3}
      • idPUPPET_STRINGS_MOVE
      • intents[1]
        • 0{1}
          • kindCardDebuff
      • followUpYOU_ARE_MINE_MOVE
    • 1{4}
      • idYOU_ARE_MINE_MOVE
      • intents[1]
        • 0{1}
          • kindDebuff
      • followUpYOURE_MINE_NOW_BRANCH
      • nameYou Are Mine
    • 2{4}
      • idBURN_BRIGHT_FOR_ME_MOVE
      • intents[2]
        • 0{1}
          • kindBuff
        • 1{1}
          • kindDefend
      • followUpBURN_BRIGHT_FOR_ME_BRANCH
      • nameBurn Bright for Me
    • 3{4}
      • idOFF_WITH_YOUR_HEAD_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value3
            • asc{2}
              • levelDeadlyEnemies
              • value4
          • hits{1}
            • value5
      • followUpEXECUTION_MOVE
      • nameOff with Your Head
    • 4{4}
      • idEXECUTION_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value15
            • asc{2}
              • levelDeadlyEnemies
              • value18
      • followUpENRAGE_MOVE
      • nameExecution
    • 5{3}
      • idENRAGE_MOVE
      • intents[1]
        • 0{1}
          • kindBuff
      • followUpOFF_WITH_YOUR_HEAD_MOVE
  • branches[2]
    • 0{3}
      • idYOURE_MINE_NOW_BRANCH
      • kindconditional
      • options[2]
        • 0{2}
          • stateBURN_BRIGHT_FOR_ME_MOVE
          • condition!HasAmalgamDied
        • 1{2}
          • stateOFF_WITH_YOUR_HEAD_MOVE
          • conditionHasAmalgamDied
    • 1{3}
      • idBURN_BRIGHT_FOR_ME_BRANCH
      • kindconditional
      • options[2]
        • 0{2}
          • stateBURN_BRIGHT_FOR_ME_MOVE
          • condition!HasAmalgamDied
        • 1{2}
          • stateOFF_WITH_YOUR_HEAD_MOVE
          • conditionHasAmalgamDied
  • initialPUPPET_STRINGS_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • PUPPET_STRINGS_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • YOU_ARE_MINE_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • BURN_BRIGHT_FOR_ME_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • BURN_BRIGHT_FOR_ME_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • BURN_BRIGHT_FOR_ME_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • BURN_BRIGHT_FOR_ME_MOVE1
  • moveOddsAssumeFirstConditiontrue