Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Slithering Strangler

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Constrict
2
  • Constrict
3
  • Constrict
4
  • Constrict
5
  • Constrict
6
  • Constrict

Moves 3

MoveIntentThen
ConstrictDebuff—
ThwackSingle Attack 7 (8 at A9+) + DefendConstrict
LashSingle Attack 12 (13 at A9+)Constrict

Damage in brackets is the value from that ascension level up.

Overview

HP
53 (54 at A8+) – 55 (56 at A8+)
Moves
3
Game ID
SlitheringStrangler
Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value53
      • asc{2}
        • levelToughEnemies
        • value54
    • max{2}
      • value55
      • asc{2}
        • levelToughEnemies
        • value56
  • moves[3]
    • 0{3}
      • idCONSTRICT
      • intents[1]
        • 0{1}
          • kindDebuff
      • nameConstrict
    • 1{4}
      • idTHWACK
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value7
            • asc{2}
              • levelDeadlyEnemies
              • value8
        • 1{1}
          • kindDefend
      • followUpCONSTRICT
      • nameThwack
    • 2{4}
      • idLASH
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value12
            • asc{2}
              • levelDeadlyEnemies
              • value13
      • followUpCONSTRICT
      • nameLash
  • branches[1]
    • 0{3}
      • idrand
      • kindrandom
      • options[]
  • initialCONSTRICT
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • CONSTRICT1
    • 1{2}
      • turn2
      • moves{1}
        • CONSTRICT1
    • 2{2}
      • turn3
      • moves{1}
        • CONSTRICT1
    • 3{2}
      • turn4
      • moves{1}
        • CONSTRICT1
    • 4{2}
      • turn5
      • moves{1}
        • CONSTRICT1
    • 5{2}
      • turn6
      • moves{1}
        • CONSTRICT1
  • moveOddsAssumeFirstConditionfalse