Slithering Strangler
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Constrict | Debuff | — |
| Thwack | Single Attack 7 (8 at A9+) + Defend | Constrict |
| Lash | Single Attack 12 (13 at A9+) | Constrict |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 53 (54 at A8+) – 55 (56 at A8+)
- Moves
- 3
- Game ID
SlitheringStrangler
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value53
asc{2}
- levelToughEnemies
- value54
max{2}
- value55
asc{2}
- levelToughEnemies
- value56
moves[3]
0{3}
- idCONSTRICT
intents[1]
0{1}
- kindDebuff
- nameConstrict
1{4}
- idTHWACK
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value7
asc{2}
- levelDeadlyEnemies
- value8
1{1}
- kindDefend
- followUpCONSTRICT
- nameThwack
2{4}
- idLASH
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value12
asc{2}
- levelDeadlyEnemies
- value13
- followUpCONSTRICT
- nameLash
branches[1]
0{3}
- idrand
- kindrandom
- options[]
- initialCONSTRICT
moveOdds[6]
0{2}
- turn1
moves{1}
- CONSTRICT1
1{2}
- turn2
moves{1}
- CONSTRICT1
2{2}
- turn3
moves{1}
- CONSTRICT1
3{2}
- turn4
moves{1}
- CONSTRICT1
4{2}
- turn5
moves{1}
- CONSTRICT1
5{2}
- turn6
moves{1}
- CONSTRICT1
- moveOddsAssumeFirstConditionfalse