Snapping Jaxfruit
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 1
| Move | Intent | Then |
|---|---|---|
| Energy Orb | Single Attack 3 (4 at A9+) + Buff | Energy Orb |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 31 (34 at A8+) – 33 (36 at A8+)
- Moves
- 1
- Game ID
SnappingJaxfruit
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value31
asc{2}
- levelToughEnemies
- value34
max{2}
- value33
asc{2}
- levelToughEnemies
- value36
moves[1]
0{4}
- idENERGY_ORB_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value3
asc{2}
- levelDeadlyEnemies
- value4
1{1}
- kindBuff
- followUpENERGY_ORB_MOVE
- nameEnergy Orb
- branches[]
- initialENERGY_ORB_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- ENERGY_ORB_MOVE1
1{2}
- turn2
moves{1}
- ENERGY_ORB_MOVE1
2{2}
- turn3
moves{1}
- ENERGY_ORB_MOVE1
3{2}
- turn4
moves{1}
- ENERGY_ORB_MOVE1
4{2}
- turn5
moves{1}
- ENERGY_ORB_MOVE1
5{2}
- turn6
moves{1}
- ENERGY_ORB_MOVE1
- moveOddsAssumeFirstConditionfalse