Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Spiny Toad

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Protruding Spikes
2
  • Spike Explosion
3
  • Tongue Lash
4
  • Protruding Spikes
5
  • Spike Explosion
6
  • Tongue Lash

Moves 3

MoveIntentThen
Protruding SpikesBuffSpike Explosion
Spike ExplosionSingle Attack 23 (25 at A9+)Tongue Lash
Tongue LashSingle Attack 17 (19 at A9+)Protruding Spikes

Damage in brackets is the value from that ascension level up.

Overview

HP
116 (121 at A8+) – 119 (124 at A8+)
Moves
3
Game ID
SpinyToad

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value116
      • asc{2}
        • levelToughEnemies
        • value121
    • max{2}
      • value119
      • asc{2}
        • levelToughEnemies
        • value124
  • moves[3]
    • 0{4}
      • idPROTRUDING_SPIKES_MOVE
      • intents[1]
        • 0{1}
          • kindBuff
      • followUpSPIKE_EXPLOSION_MOVE
      • nameProtruding Spikes
    • 1{4}
      • idSPIKE_EXPLOSION_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value23
            • asc{2}
              • levelDeadlyEnemies
              • value25
      • followUpTONGUE_LASH_MOVE
      • nameSpike Explosion
    • 2{4}
      • idTONGUE_LASH_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value17
            • asc{2}
              • levelDeadlyEnemies
              • value19
      • followUpPROTRUDING_SPIKES_MOVE
      • nameTongue Lash
  • branches[]
  • initialPROTRUDING_SPIKES_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • PROTRUDING_SPIKES_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • SPIKE_EXPLOSION_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • TONGUE_LASH_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • PROTRUDING_SPIKES_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • SPIKE_EXPLOSION_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • TONGUE_LASH_MOVE1
  • moveOddsAssumeFirstConditionfalse