Spiny Toad
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Protruding Spikes | Buff | Spike Explosion |
| Spike Explosion | Single Attack 23 (25 at A9+) | Tongue Lash |
| Tongue Lash | Single Attack 17 (19 at A9+) | Protruding Spikes |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 116 (121 at A8+) – 119 (124 at A8+)
- Moves
- 3
- Game ID
SpinyToad
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value116
asc{2}
- levelToughEnemies
- value121
max{2}
- value119
asc{2}
- levelToughEnemies
- value124
moves[3]
0{4}
- idPROTRUDING_SPIKES_MOVE
intents[1]
0{1}
- kindBuff
- followUpSPIKE_EXPLOSION_MOVE
- nameProtruding Spikes
1{4}
- idSPIKE_EXPLOSION_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value23
asc{2}
- levelDeadlyEnemies
- value25
- followUpTONGUE_LASH_MOVE
- nameSpike Explosion
2{4}
- idTONGUE_LASH_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value17
asc{2}
- levelDeadlyEnemies
- value19
- followUpPROTRUDING_SPIKES_MOVE
- nameTongue Lash
- branches[]
- initialPROTRUDING_SPIKES_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- PROTRUDING_SPIKES_MOVE1
1{2}
- turn2
moves{1}
- SPIKE_EXPLOSION_MOVE1
2{2}
- turn3
moves{1}
- TONGUE_LASH_MOVE1
3{2}
- turn4
moves{1}
- PROTRUDING_SPIKES_MOVE1
4{2}
- turn5
moves{1}
- SPIKE_EXPLOSION_MOVE1
5{2}
- turn6
moves{1}
- TONGUE_LASH_MOVE1
- moveOddsAssumeFirstConditionfalse