Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Thieving Hopper

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Thievery
2
  • Flutter
3
  • Hat Trick
4
  • Nab
5
  • Escape
6
  • Escape

Moves 5

MoveIntentThen
ThieverySingle Attack 17 (19 at A9+) + Card DebuffFlutter
NabSingle Attack 14 (16 at A9+)Escape
Hat TrickSingle Attack 21 (23 at A9+)Nab
FlutterBuffHat Trick
EscapeEscapeEscape

Damage in brackets is the value from that ascension level up.

Overview

HP
79 (84 at A8+)
Moves
5
Game ID
ThievingHopper

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value79
      • asc{2}
        • levelToughEnemies
        • value84
    • max{2}
      • value79
      • asc{2}
        • levelToughEnemies
        • value84
  • moves[5]
    • 0{4}
      • idTHIEVERY_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value17
            • asc{2}
              • levelDeadlyEnemies
              • value19
        • 1{1}
          • kindCardDebuff
      • followUpFLUTTER_MOVE
      • nameThievery
    • 1{4}
      • idNAB_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value14
            • asc{2}
              • levelDeadlyEnemies
              • value16
      • followUpESCAPE_MOVE
      • nameNab
    • 2{4}
      • idHAT_TRICK_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value21
            • asc{2}
              • levelDeadlyEnemies
              • value23
      • followUpNAB_MOVE
      • nameHat Trick
    • 3{4}
      • idFLUTTER_MOVE
      • intents[1]
        • 0{1}
          • kindBuff
      • followUpHAT_TRICK_MOVE
      • nameFlutter
    • 4{4}
      • idESCAPE_MOVE
      • intents[1]
        • 0{1}
          • kindEscape
      • followUpESCAPE_MOVE
      • nameEscape
  • branches[]
  • initialTHIEVERY_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • THIEVERY_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • FLUTTER_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • HAT_TRICK_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • NAB_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • ESCAPE_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • ESCAPE_MOVE1
  • moveOddsAssumeFirstConditionfalse