Toadpole
What it does each turn
This monster follows a fixed pattern. Some of its moves depend on the fight (its position, allies or HP); these chances take the first case.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Spike Spit | Multi Attack 3 (4 at A9+)×3 | Whirl |
| Whirl | Single Attack 7 (8 at A9+) | Spiken |
| Spiken | Buff | Spike Spit |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 21 (22 at A8+) – 25 (26 at A8+)
- Moves
- 3
- Game ID
Toadpole
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value21
asc{2}
- levelToughEnemies
- value22
max{2}
- value25
asc{2}
- levelToughEnemies
- value26
moves[3]
0{4}
- idSPIKE_SPIT_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value3
asc{2}
- levelDeadlyEnemies
- value4
hits{1}
- value3
- followUpWHIRL_MOVE
- nameSpike Spit
1{4}
- idWHIRL_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value7
asc{2}
- levelDeadlyEnemies
- value8
- followUpSPIKEN_MOVE
- nameWhirl
2{4}
- idSPIKEN_MOVE
intents[1]
0{1}
- kindBuff
- followUpSPIKE_SPIT_MOVE
- nameSpiken
branches[1]
0{3}
- idINIT_MOVE
- kindconditional
options[2]
0{2}
- stateWHIRL_MOVE
- condition!((Toadpole)base.Creature.Monster).IsFront
1{2}
- stateSPIKEN_MOVE
- condition((Toadpole)base.Creature.Monster).IsFront
- initialINIT_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- WHIRL_MOVE1
1{2}
- turn2
moves{1}
- SPIKEN_MOVE1
2{2}
- turn3
moves{1}
- SPIKE_SPIT_MOVE1
3{2}
- turn4
moves{1}
- WHIRL_MOVE1
4{2}
- turn5
moves{1}
- SPIKEN_MOVE1
5{2}
- turn6
moves{1}
- SPIKE_SPIT_MOVE1
- moveOddsAssumeFirstConditiontrue