Tracker Raider
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 2
| Move | Intent | Then |
|---|---|---|
| Track | Debuff | — |
| Unleash the Hounds | Multi Attack 1×8 | — |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 21 (22 at A8+) – 25 (26 at A8+)
- Moves
- 2
- Game ID
TrackerRubyRaider
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value21
asc{2}
- levelToughEnemies
- value22
max{2}
- value25
asc{2}
- levelToughEnemies
- value26
moves[2]
0{3}
- idTRACK_MOVE
intents[1]
0{1}
- kindDebuff
- nameTrack
1{3}
- idHOUNDS_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value1
asc{2}
- levelDeadlyEnemies
- value1
hits{2}
- value8
asc{2}
- levelDeadlyEnemies
- value9
- nameUnleash the Hounds
- branches[]
- initialTRACK_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- TRACK_MOVE1
1{2}
- turn2
moves{1}
- TRACK_MOVE1
2{2}
- turn3
moves{1}
- TRACK_MOVE1
3{2}
- turn4
moves{1}
- TRACK_MOVE1
4{2}
- turn5
moves{1}
- TRACK_MOVE1
5{2}
- turn6
moves{1}
- TRACK_MOVE1
- moveOddsAssumeFirstConditionfalse