Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Turret Operator

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Unload!
2
  • Unload move 2
3
  • Reload
4
  • Unload!
5
  • Unload move 2
6
  • Reload

Moves 3

MoveIntentThen
Unload!Multi Attack 3 (4 at A9+)×5Unload move 2
Unload move 2Multi Attack 3 (4 at A9+)×5Reload
ReloadBuffUnload!

Damage in brackets is the value from that ascension level up.

Overview

HP
41 (51 at A8+)
Moves
3
Game ID
TurretOperator

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value41
      • asc{2}
        • levelToughEnemies
        • value51
    • max{2}
      • value41
      • asc{2}
        • levelToughEnemies
        • value51
  • moves[3]
    • 0{4}
      • idUNLOAD_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value3
            • asc{2}
              • levelDeadlyEnemies
              • value4
          • hits{1}
            • value5
      • followUpUNLOAD_MOVE_2
      • nameUnload!
    • 1{3}
      • idUNLOAD_MOVE_2
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value3
            • asc{2}
              • levelDeadlyEnemies
              • value4
          • hits{1}
            • value5
      • followUpRELOAD_MOVE
    • 2{4}
      • idRELOAD_MOVE
      • intents[1]
        • 0{1}
          • kindBuff
      • followUpUNLOAD_MOVE
      • nameReload
  • branches[]
  • initialUNLOAD_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • UNLOAD_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • UNLOAD_MOVE_21
    • 2{2}
      • turn3
      • moves{1}
        • RELOAD_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • UNLOAD_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • UNLOAD_MOVE_21
    • 5{2}
      • turn6
      • moves{1}
        • RELOAD_MOVE1
  • moveOddsAssumeFirstConditionfalse