Vantom
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 4
| Move | Intent | Then |
|---|---|---|
| Ink Blot | Single Attack 7 (8 at A9+) | Inky Lance |
| Inky Lance | Multi Attack 6 (7 at A9+)×2 | Dismember |
| Dismember | Single Attack 26 (30 at A9+) + Status | Prepare |
| Prepare | Buff | Ink Blot |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 173 (183 at A8+)
- Moves
- 4
- Game ID
Vantom
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value173
asc{2}
- levelToughEnemies
- value183
max{2}
- value173
asc{2}
- levelToughEnemies
- value183
moves[4]
0{4}
- idINK_BLOT_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value7
asc{2}
- levelDeadlyEnemies
- value8
- followUpINKY_LANCE_MOVE
- nameInk Blot
1{4}
- idINKY_LANCE_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value6
asc{2}
- levelDeadlyEnemies
- value7
hits{1}
- value2
- followUpDISMEMBER_MOVE
- nameInky Lance
2{4}
- idDISMEMBER_MOVE
intents[2]
0{2}
- kindSingleAttack
damage{2}
- value26
asc{2}
- levelDeadlyEnemies
- value30
1{1}
- kindStatus
- followUpPREPARE_MOVE
- nameDismember
3{4}
- idPREPARE_MOVE
intents[1]
0{1}
- kindBuff
- followUpINK_BLOT_MOVE
- namePrepare
- branches[]
- initialINK_BLOT_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- INK_BLOT_MOVE1
1{2}
- turn2
moves{1}
- INKY_LANCE_MOVE1
2{2}
- turn3
moves{1}
- DISMEMBER_MOVE1
3{2}
- turn4
moves{1}
- PREPARE_MOVE1
4{2}
- turn5
moves{1}
- INK_BLOT_MOVE1
5{2}
- turn6
moves{1}
- INKY_LANCE_MOVE1
- moveOddsAssumeFirstConditionfalse