Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Vantom

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Ink Blot
2
  • Inky Lance
3
  • Dismember
4
  • Prepare
5
  • Ink Blot
6
  • Inky Lance

Moves 4

MoveIntentThen
Ink BlotSingle Attack 7 (8 at A9+)Inky Lance
Inky LanceMulti Attack 6 (7 at A9+)×2Dismember
DismemberSingle Attack 26 (30 at A9+) + StatusPrepare
PrepareBuffInk Blot

Damage in brackets is the value from that ascension level up.

Overview

HP
173 (183 at A8+)
Moves
4
Game ID
Vantom

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value173
      • asc{2}
        • levelToughEnemies
        • value183
    • max{2}
      • value173
      • asc{2}
        • levelToughEnemies
        • value183
  • moves[4]
    • 0{4}
      • idINK_BLOT_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value7
            • asc{2}
              • levelDeadlyEnemies
              • value8
      • followUpINKY_LANCE_MOVE
      • nameInk Blot
    • 1{4}
      • idINKY_LANCE_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value6
            • asc{2}
              • levelDeadlyEnemies
              • value7
          • hits{1}
            • value2
      • followUpDISMEMBER_MOVE
      • nameInky Lance
    • 2{4}
      • idDISMEMBER_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value26
            • asc{2}
              • levelDeadlyEnemies
              • value30
        • 1{1}
          • kindStatus
      • followUpPREPARE_MOVE
      • nameDismember
    • 3{4}
      • idPREPARE_MOVE
      • intents[1]
        • 0{1}
          • kindBuff
      • followUpINK_BLOT_MOVE
      • namePrepare
  • branches[]
  • initialINK_BLOT_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • INK_BLOT_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • INKY_LANCE_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • DISMEMBER_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • PREPARE_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • INK_BLOT_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • INKY_LANCE_MOVE1
  • moveOddsAssumeFirstConditionfalse