Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Waterfall Giant

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Pressurize
2
  • Stomp
3
  • Ram
4
  • Siphon
5
  • Pressure Gun
6
  • Pressure Up

Moves 7

MoveIntentThen
PressurizeBuffStomp
StompSingle Attack 15 (16 at A9+) + Debuff + BuffRam
RamSingle Attack 10 (11 at A9+) + BuffSiphon
SiphonHeal + BuffPressure Gun
Pressure GunSingle Attack + BuffPressure Up
Pressure UpSingle Attack 13 (14 at A9+) + BuffStomp
ExplodeDeath BlowExplode

Damage in brackets is the value from that ascension level up.

Overview

HP
240 (250 at A8+)
Moves
7
Game ID
WaterfallGiant

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value240
      • asc{2}
        • levelToughEnemies
        • value250
    • max{2}
      • value240
      • asc{2}
        • levelToughEnemies
        • value250
  • moves[7]
    • 0{4}
      • idPRESSURIZE_MOVE
      • intents[1]
        • 0{1}
          • kindBuff
      • followUpSTOMP_MOVE
      • namePressurize
    • 1{4}
      • idSTOMP_MOVE
      • intents[3]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value15
            • asc{2}
              • levelDeadlyEnemies
              • value16
        • 1{1}
          • kindDebuff
        • 2{1}
          • kindBuff
      • followUpRAM_MOVE
      • nameStomp
    • 2{4}
      • idRAM_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value10
            • asc{2}
              • levelDeadlyEnemies
              • value11
        • 1{1}
          • kindBuff
      • followUpSIPHON_MOVE
      • nameRam
    • 3{4}
      • idSIPHON_MOVE
      • intents[2]
        • 0{1}
          • kindHeal
        • 1{1}
          • kindBuff
      • followUpPRESSURE_GUN_MOVE
      • nameSiphon
    • 4{4}
      • idPRESSURE_GUN_MOVE
      • intents[2]
        • 0{1}
          • kindSingleAttack
        • 1{1}
          • kindBuff
      • followUpPRESSURE_UP_MOVE
      • namePressure Gun
    • 5{4}
      • idPRESSURE_UP_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value13
            • asc{2}
              • levelDeadlyEnemies
              • value14
        • 1{1}
          • kindBuff
      • followUpSTOMP_MOVE
      • namePressure Up
    • 6{4}
      • idEXPLODE_MOVE
      • intents[1]
        • 0{1}
          • kindDeathBlow
      • followUpEXPLODE_MOVE
      • nameExplode
  • branches[]
  • initialPRESSURIZE_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • PRESSURIZE_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • STOMP_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • RAM_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • SIPHON_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • PRESSURE_GUN_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • PRESSURE_UP_MOVE1
  • moveOddsAssumeFirstConditionfalse
  • unresolved[PRESSURE_GUN_MOVE damage "() => CurrentPressureGunDamage"]