Buildings
Every building you can place: build cost, construction work, power, compute and water use or output, crew slots, recipes and upgrade levels. Open a row for everything the game files hold on it.
Advanced LaboratoryCategory Exploration and ResearchOutpost grade 5Power -20Crew slots 1
A lab capable of studying and analyzing more complex data.
- Category
- Exploration and Research
- Outpost grade needed
- 5
- Build cost
- 12 Polyalloy, 1 Advanced Parts, 1 Pergium
- Construction work
- 20
- Power use
- 20
- Compute use
- 10
- Water use
- 15
- Crew slots
- 1
- Specialist officer slot
- Yes
- Shelter for crew
- 2
- Storage
- 218
- Integrity
- 200
- Integrity wear per minute
- 1
Upgrades
- Level 2: 2 Polyalloy, 25 work. Production Inefficiency −0.25
- Level 3: 4 Polyalloy, 50 work. Production Inefficiency −0.25
Alloy RefineryCategory Metal ResourcesOutpost grade 2Power -6Crew slots 2
Processes metals into stronger and more durable materials.
- Category
- Metal Resources
- Outpost grade needed
- 2
- Build cost
- 10 Basic Metal, 1 Advanced Parts
- Construction work
- 15
- Power use
- 6
- Compute use
- 10
- Crew slots
- 2
- Storage
- 18
- Integrity
- 200
- Integrity wear per minute
- 1
Recipes
Upgrades
- Level 2: 8 Basic Metal, 30 work. Production Inefficiency −0.25
Basic Equipment Crafting FacilityCategory Exploration and ResearchOutpost grade 3Power -6Crew slots 1
Craft equipment used in exploration and sample collection.
- Category
- Exploration and Research
- Outpost grade needed
- 3
- Build cost
- 14 Basic Metal, 1 Advanced Parts
- Construction work
- 15
- Power use
- 6
- Compute use
- 10
- Crew slots
- 1
- Storage
- 24
- Integrity
- 200
- Integrity wear per minute
- 1
Recipes
- Sample Containment Unit: 4 Basic Metal → 3 Sample Containment Unit, 40 work; chance of 1 more Sample Containment Unit
- Basic Tricorder Production: 1 Polyalloy, 1 Portable Power Cells, 1 Duotronic Chips → 2 Basic Tricorder, 120 work; chance of 1 more Basic Tricorder
- Basic Phaser Production: 1 Polyalloy, 1 Portable Power Cells, 1 Duotronic Chips → 2 Basic Phaser, 75 work; chance of 1 more Basic Phaser
- Data Storage Production: 1 Heavy Plating, 1 Memory Banks → 2 Data Storage, 120 work; chance of 1 more Data Storage
- Heavy Containment Unit Production: 1 Heavy Plating, 1 Memory Banks → 2 Heavy Containment Unit, 150 work; chance of 1 more Heavy Containment Unit
Upgrades
- Level 2: 5 Basic Metal, 30 work. Production Inefficiency −0.15
- Level 3: 8 Basic Metal, 30 work. Production Inefficiency −0.15
- Level 4: 10 Basic Metal, 30 work. Production Inefficiency −0.2
Basic LaboratoryCategory Exploration and ResearchOutpost grade 2Power -20Crew slots 1
Studies data and phenomena.
- Category
- Exploration and Research
- Outpost grade needed
- 2
- Build cost
- 10 Basic Metal, 1 Advanced Parts
- Construction work
- 20
- Power use
- 20
- Compute use
- 10
- Crew slots
- 1
- Specialist officer slot
- Yes
- Shelter for crew
- 2
- Storage
- 218
- Integrity
- 200
- Integrity wear per minute
- 1
Upgrades
- Level 2: 5 Basic Metal, 30 work. Production Inefficiency −0.15
- Level 3: 8 Basic Metal, 30 work. Production Inefficiency −0.15
- Level 4: 10 Basic Metal, 30 work. Production Inefficiency −0.2
Biomass SynthesizerCategory Organic ResourcesOutpost grade 2Power -6Crew slots 2
Refines organics into more advanced substances.
- Category
- Organic Resources
- Outpost grade needed
- 2
- Build cost
- 10 Basic Metal, 1 Advanced Parts
- Construction work
- 15
- Power use
- 6
- Compute use
- 10
- Crew slots
- 2
- Shelter for crew
- 2
- Storage
- 18
- Integrity
- 200
- Integrity wear per minute
- 1
Recipes
- Isolate Bio Proteins: 1 Biomass → 3 Food Proteins, 90 work; chance of 1 more Food Proteins
- Polymer Sealant Production: 2 Basic Metal, 1 Biomass → 1 Polymer Sealant, 40 work; chance of 1 more Polymer Sealant
- Medicinal Alkaloids Recipe: 1 Biomass → 1 Medicinal Alkaloids, 75 work; chance of 1 more Medicinal Alkaloids
- Enhanced Food Protein Recipe: 2 Biomass → 3 Enhanced Food Proteins, 140 work; chance of 1 more Enhanced Food Proteins
- Purify Hazardous Biomatter: 1 Hazardous Biomatter → 1 Biomass, 35 work
Upgrades
- Level 2: 3 Basic Metal, 30 work. Production Inefficiency −0.25
Cargo Aircraft HangarCategory LogisticsOutpost grade 7Power 0Crew slots 1
A landing pad that houses a flying vehicle capable of delivering resources around the outpost by air.
- Category
- Logistics
- Outpost grade needed
- 7
- Build cost
- 18 Polyalloy, 1 Advanced Parts, 1 Tritanium
- Construction work
- 15
- Crew slots
- 1
- Storage
- 100
- Integrity
- 200
- Integrity wear per minute
- 0.3
Upgrades
- Level 2: 5 Thermal Concrete, 15 work. Max Inventory +50
Cargo Landing PadCategory LogisticsOutpost grade 2Power -12Crew slots 1
Transports resources from the outpost to the ship.
- Category
- Logistics
- Outpost grade needed
- 2
- Build cost
- 10 Basic Metal
- Construction work
- 15
- Power use
- 12
- Crew slots
- 1
- Specialist officer slot
- Yes
- Shelter for crew
- 2
- Storage
- 96
- Integrity
- 200
- Integrity wear per minute
- 0.3
Upgrades
- Level 2: 12 Basic Metal, 15 work. Max Inventory +24
- Level 3: 12 Basic Metal, 15 work. Max Inventory +24
Cargo Transport BayCategory LogisticsOutpost grade 4Power 0Crew slots 1
A garage that houses a vehicle capable of delivering resources around the outpost.
- Category
- Logistics
- Outpost grade needed
- 4
- Build cost
- 8 Polyalloy, 1 Advanced Parts
- Construction work
- 15
- Crew slots
- 1
- Storage
- 100
- Integrity
- 200
- Integrity wear per minute
- 0.3
Upgrades
- Level 2: 1 Polyalloy, 15 work. Max Inventory +50
ComputerCategory SupportOutpost grade 7Power -12Crew slots 0
Shares computation between buildings on the outpost. Requires power.
- Category
- Support
- Outpost grade needed
- 7
- Build cost
- 16 Polyalloy, 1 Advanced Parts, 1 Pergium
- Construction work
- 15
- Power use
- 12
- Compute generated
- 60
- Water use
- 15
- Integrity
- 200
- Integrity wear per minute
- 0.3
Crew MessCategory Crew SupportOutpost grade 4Power -3Crew slots 2
A place for crew to eat meals.
- Category
- Crew Support
- Outpost grade needed
- 4
- Build cost
- 6 Polyalloy, 1 Advanced Parts
- Construction work
- 15
- Power use
- 3
- Water use
- 10
- Crew slots
- 2
- Shelter for crew
- 4
- Integrity
- 200
- Integrity wear per minute
- 0.5
Crystal CollectorCategory Crystal ResourcesOutpost grade 4Power 0Crew slots 2
Collects crystals from nearby geological features.
- Category
- Crystal Resources
- Outpost grade needed
- 4
- Build cost
- 6 Polyalloy, 1 Advanced Parts
- Construction work
- 15
- Crew slots
- 2
- Storage
- 48
- Integrity
- 200
- Integrity wear per minute
- 0.3
Crystal ProcessorCategory Crystal ResourcesOutpost grade 6Power -6Crew slots 2
Produces large and portable power cells.
- Category
- Crystal Resources
- Outpost grade needed
- 6
- Build cost
- 15 Polyalloy, 1 Advanced Parts
- Construction work
- 15
- Power use
- 6
- Compute use
- 10
- Crew slots
- 2
- Shelter for crew
- 2
- Storage
- 24
- Integrity
- 200
- Integrity wear per minute
- 1
Recipes
Upgrades
- Level 2: 3 Polyalloy, 30 work. Production Inefficiency −0.25
Crystals ExtractorCategory Crystal ResourcesOutpost grade 4Power -20Crew slots 2
Collects both sarium and dilithium crystals from a crystal deposit.
- Category
- Crystal Resources
- Outpost grade needed
- 4
- Build cost
- 8 Polyalloy, 1 Advanced Parts
- Construction work
- 10
- Power use
- 20
- Compute use
- 5
- Crew slots
- 2
- Shelter for crew
- 2
- Storage
- 48
- Integrity
- 300
- Integrity wear per minute
- 0.55
Recipes
- Collect Sarium Crystals: 1 Uncollected Crystal → 3 Sarium Crystal, 50 work; chance of 1 more Sarium Crystal
- Extract Crystalline Structures: 1 Uncollected Crystal → 3 Dense Crystalline Structures, 50 work; chance of 1 more Dense Crystalline Structures
- Collect Dilithium Crystals: 1 Uncollected Crystal → 4 Dilithium Crystal, 50 work; chance of 1 more Dilithium Crystal
Upgrades
- Level 2: 3 Polyalloy, 20 work. Production Inefficiency −0.25
Decorative LightCategory DecorationsOutpost grade 3Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 3
- Build cost
- 1 Basic Metal
- Construction work
- 3
Dilithium RefineryCategory Crystal ResourcesOutpost grade 6Power -6Crew slots 2
Building that processes raw dilithium into refined dilithium.
- Category
- Crystal Resources
- Outpost grade needed
- 6
- Build cost
- 15 Polyalloy, 1 Advanced Parts
- Construction work
- 15
- Power use
- 6
- Compute use
- 10
- Crew slots
- 2
- Shelter for crew
- 2
- Storage
- 24
- Integrity
- 200
- Integrity wear per minute
- 1
Recipes
Upgrades
- Level 2: 1 Polyalloy, 30 work. Production Inefficiency −0.25
Engineering OfficeCategory SupportOutpost grade 5Power -3Crew slots 2
Allows assigned crew to automatically maintain nearby buildings.
- Category
- Support
- Outpost grade needed
- 5
- Build cost
- 10 Polyalloy, 1 Advanced Parts
- Construction work
- 15
- Power use
- 3
- Crew slots
- 2
- Specialist officer slot
- Yes
- Shelter for crew
- 6
- Storage
- 24
- Integrity
- 150
- Integrity wear per minute
- 0.1
Fusion ReactorCategory SupportOutpost grade 3Power 120Crew slots 0
Uses a deuterium reaction to provide power on planet.
- Category
- Support
- Outpost grade needed
- 3
- Build cost
- 12 Basic Metal, 1 Deuterium, 1 Advanced Parts
- Construction work
- 20
- Power generated
- 120
- Integrity
- 150
- Integrity wear per minute
- 0.1
Upgrades
- Level 2: 8 Basic Metal, 30 work. Power Produced +20
High Tech FactoryCategory Crystal ResourcesOutpost grade 6Power -6Crew slots 4
Produces chips and computer supplies.
- Category
- Crystal Resources
- Outpost grade needed
- 6
- Build cost
- 15 Polyalloy, 1 Advanced Parts
- Construction work
- 15
- Power use
- 6
- Compute use
- 10
- Water use
- 15
- Crew slots
- 4
- Storage
- 24
- Integrity
- 200
- Integrity wear per minute
- 1
Recipes
Upgrades
- Level 2: 1 Basic Metal, 30 work. Production Inefficiency −0.25
Intricate BenchCategory DecorationsOutpost grade 3Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 3
- Build cost
- 2 Basic Metal
- Construction work
- 3
LampCategory DecorationsOutpost grade 5Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 5
- Build cost
- 1 Polyalloy
- Construction work
- 3
Large Intricate FigureCategory DecorationsOutpost grade 7Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 7
- Build cost
- 3 Thermal Concrete
- Construction work
- 20
Large Modern FigureCategory DecorationsOutpost grade 7Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 7
- Build cost
- 3 Thermal Concrete
- Construction work
- 20
Large Planter BoxCategory DecorationsOutpost grade 5Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 5
- Build cost
- 3 Polyalloy
- Construction work
- 20
Large Rustic FigureCategory DecorationsOutpost grade 7Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 7
- Build cost
- 3 Thermal Concrete
- Construction work
- 20
Large Storage PadCategory LogisticsOutpost grade 5Power 0Crew slots 0
Can store a large quantity of resources.
- Category
- Logistics
- Outpost grade needed
- 5
- Build cost
- 2 Polyalloy
- Construction work
- 15
- Storage
- 96
Upgrades
- Level 2: 1 Polyalloy, 15 work. Max Inventory +48
Large Tree PlanterCategory DecorationsOutpost grade 5Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 5
- Build cost
- 3 Polyalloy
- Construction work
- 20
Medical FacilityCategory Crew SupportOutpost grade 4Power -6Crew slots 1
Where the crew can heal when on the planet.
- Category
- Crew Support
- Outpost grade needed
- 4
- Build cost
- 6 Polyalloy, 1 Advanced Parts
- Construction work
- 15
- Power use
- 6
- Water use
- 15
- Crew slots
- 1
- Specialist officer slot
- Yes
- Shelter for crew
- 4
- Storage
- 48
- Integrity
- 200
- Integrity wear per minute
- 1
Upgrades
- Level 2: 1 Polyalloy, 30 work. Planetary Need Supplier Capacity +2
- Level 3: 2 Polyalloy, 30 work. Planetary Need Supplier Capacity +5
Medical Supply ProcessorCategory Organic ResourcesOutpost grade 2Power -6Crew slots 1
Crafts various medical supplies.
- Category
- Organic Resources
- Outpost grade needed
- 2
- Build cost
- 10 Basic Metal, 1 Advanced Parts
- Construction work
- 20
- Power use
- 6
- Compute use
- 10
- Crew slots
- 1
- Specialist officer slot
- Yes
- Storage
- 18
- Integrity
- 200
- Integrity wear per minute
- 1
Recipes
- Medkit Production: 1 Medicinal Alkaloids, 2 Basic Metal → 1 Medkit, 160 work; chance of 1 more Medkit
- Hypospray Production: 2 Medicinal Alkaloids, 2 Polyalloy → 1 Hypospray, 80 work; chance of 1 more Hypospray
- Tetryonic Hypospray Production: 1 Tetryon Healing Compound, 1 Polyalloy → 1 Tetryonic Hypospray, 180 work; chance of 1 more Tetryonic Hypospray
Upgrades
- Level 2: 3 Basic Metal, 30 work. Production Inefficiency −0.25
- Level 3: 8 Basic Metal, 45 work. Production Inefficiency −0.25
Medium Planter BoxCategory DecorationsOutpost grade 5Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 5
- Build cost
- 2 Polyalloy
- Construction work
- 3
Metal CollectorCategory Metal ResourcesOutpost grade 1Power 0Crew slots 2
Used to collect metals from nearby geological features.
- Category
- Metal Resources
- Outpost grade needed
- 1
- Build cost
- 6 Basic Metal, 1 Advanced Parts
- Construction work
- 15
- Crew slots
- 2
- Storage
- 48
- Integrity
- 200
- Integrity wear per minute
- 0.3
Metal Parts FactoryCategory Metal ResourcesOutpost grade 7Power -6Crew slots 2
A factory that produces more complex metal parts.
- Category
- Metal Resources
- Outpost grade needed
- 7
- Build cost
- 18 Polyalloy, 1 Advanced Parts
- Construction work
- 15
- Power use
- 6
- Compute use
- 10
- Crew slots
- 2
- Shelter for crew
- 2
- Storage
- 18
- Integrity
- 200
- Integrity wear per minute
- 1
Recipes
- Heavy Duty Patch Production: 2 Polyalloy → 1 Heavy Duty Patches, 150 work; chance of 1 more Heavy Duty Patches
- Heavy Plating Production: 1 Polyalloy → 1 Heavy Plating, 100 work; chance of 1 more Heavy Plating
- Advanced Parts Production: 1 Polyalloy, 1 Dense Crystalline Structures → 2 Advanced Parts, 180 work; chance of 1 more Advanced Parts
Upgrades
- Level 2: 4 Thermal Concrete, 50 work. Production Inefficiency −0.25
Metal Recovery UnitCategory Metal ResourcesOutpost grade 3Power -20Crew slots 2
Collects metals from a metal deposit.
- Category
- Metal Resources
- Outpost grade needed
- 3
- Build cost
- 14 Polyalloy, 1 Advanced Parts
- Construction work
- 10
- Power use
- 20
- Compute use
- 5
- Crew slots
- 2
- Shelter for crew
- 2
- Storage
- 48
- Integrity
- 200
- Integrity wear per minute
- 0.5
Recipes
Upgrades
- Level 2: 8 Basic Metal, 20 work. Production Inefficiency −0.25
Modern BenchCategory DecorationsOutpost grade 3Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 3
- Build cost
- 2 Basic Metal
- Construction work
- 3
Operations CenterCategory StarfleetOutpost grade 0Power 0Crew slots 0
Ops is the heart and soul of a Starfleet mission.
- Category
- Starfleet
- Outpost grade needed
- 0
- Build cost
- 3 Basic Metal
- Construction work
- 15
- Shelter for crew
- 8
- Storage
- 48
Upgrades
- Level 2: 8 Basic Metal, 10 work. UI Unlock Organics +1; UI Unlock Research +1; UI Unlock Support +1; UI Unlock Security +1
- Level 3: 10 Basic Metal, 3 Biomass, 15 work. UI Unlock Decorations +1
- Level 4: 12 Basic Metal, 5 Biomass, 25 work. UI Unlock Crew Support +1; UI Unlock Crystals +1
- Level 5: 12 Polyalloy, 15 Sarium Crystal, 30 work. UI Unlock Voyage +1
- Level 6: 15 Polyalloy, 20 Sarium Crystal, 35 work.
- Level 7: 18 Polyalloy, 2 Duotronic Chips, 40 work. UI Unlock Silicon +1
- Level 8: 12 Refined Silicon, 10 Thermal Concrete, 45 work.
- Level 9: 12 Thermal Concrete, 1 Heavy Plating, 55 work.
- Level 10: 15 Thermal Concrete, 8 Tetryon Particles, 60 work.
Organics CollectorCategory Organic ResourcesOutpost grade 2Power 0Crew slots 2
Collects organic materials from nearby flora.
- Category
- Organic Resources
- Outpost grade needed
- 2
- Build cost
- 10 Basic Metal, 1 Advanced Parts
- Construction work
- 15
- Crew slots
- 2
- Storage
- 48
- Integrity
- 200
- Integrity wear per minute
- 0.3
Upgrades
- Level 2: 5 Basic Metal, 20 work. Regrowth Switch +1
- Level 3: 8 Basic Metal, 35 work. Organics Clearing Range +10
Passenger Aircraft HangarCategory LogisticsOutpost grade 7Power 0Crew slots 0
A landing pad that houses a flying vehicle capable of transporting crew around the outpost by air.
- Category
- Logistics
- Outpost grade needed
- 7
- Build cost
- 18 Polyalloy, 1 Advanced Parts, 1 Tritanium
- Construction work
- 15
- Integrity
- 200
- Integrity wear per minute
- 0.3
Passenger Transport BayCategory LogisticsOutpost grade 4Power 0Crew slots 0
A garage that houses a vehicle capable of transporting crew around the outpost.
- Category
- Logistics
- Outpost grade needed
- 4
- Build cost
- 8 Polyalloy, 1 Advanced Parts
- Construction work
- 15
- Integrity
- 200
- Integrity wear per minute
- 0.3
Planetary HabitatCategory Crew SupportOutpost grade 4Power -2Crew slots 2
A place for your crew to rest when off shift.
- Category
- Crew Support
- Outpost grade needed
- 4
- Build cost
- 6 Polyalloy
- Construction work
- 15
- Power use
- 2
- Compute use
- 3
- Water use
- 5
- Crew slots
- 2
- Shelter for crew
- 4
- Integrity
- 200
- Integrity wear per minute
- 0.3
Upgrades
- Level 2: 5 Basic Metal, 30 work. Work Slots +2
Planetary KitchenCategory Organic ResourcesOutpost grade 5Power -6Crew slots 1
Converts material into reasonably yummy food.
- Category
- Organic Resources
- Outpost grade needed
- 5
- Build cost
- 10 Polyalloy, 1 Advanced Parts
- Construction work
- 15
- Power use
- 6
- Compute use
- 10
- Water use
- 15
- Crew slots
- 1
- Specialist officer slot
- Yes
- Shelter for crew
- 2
- Storage
- 48
- Integrity
- 200
- Integrity wear per minute
- 0.5
Recipes
Upgrades
- Level 2: 2 Polyalloy, 30 work. Production Inefficiency −0.25
Planetary SensorCategory Exploration and ResearchOutpost grade 6Power -20Crew slots 0
A scanning structure that can reveal unexplored and unique points on the map.
- Category
- Exploration and Research
- Outpost grade needed
- 6
- Build cost
- 15 Polyalloy, 1 Advanced Parts
- Construction work
- 15
- Power use
- 20
- Integrity
- 200
- Integrity wear per minute
- 0.5
Upgrades
- Level 2: 4 Basic Metal, 25 work. Building Tracker Shield Radius Grid Units +20
- Level 3: 6 Basic Metal, 25 work. Building Tracker Shield Radius Grid Units +20
Plasma Fire PitCategory DecorationsOutpost grade 7Power 0Crew slots 0
Purposeful Decorations
- Category
- Decorations
- Outpost grade needed
- 7
- Build cost
- 3 Thermal Concrete
- Construction work
- 20
Power CellCategory SupportOutpost grade 3Power 0Crew slots 0
A structure that stores excess energy to be used by buildings when their regular energy source is not providing enough energy.
- Category
- Support
- Outpost grade needed
- 3
- Build cost
- 12 Basic Metal
- Construction work
- 15
- Integrity
- 150
- Integrity wear per minute
- 0.1
Rec RoomCategory Crew SupportOutpost grade 5Power -2Crew slots 2
A spot for crew to relax and socialize during off hours.
- Category
- Crew Support
- Outpost grade needed
- 5
- Build cost
- 6 Polyalloy
- Construction work
- 15
- Power use
- 2
- Compute use
- 5
- Crew slots
- 2
- Shelter for crew
- 10
- Integrity
- 150
- Integrity wear per minute
- 0.1
Rustic BenchCategory DecorationsOutpost grade 3Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 3
- Build cost
- 2 Basic Metal
- Construction work
- 3
Sarium ProcessorCategory InfrastructureOutpost grade 6Power -6Crew slots 2
Building that processes sarium crystals into sarium krellide cells.
- Category
- Infrastructure
- Outpost grade needed
- 6
- Build cost
- 10 Basic Metal, 1 Advanced Parts
- Construction work
- 15
- Power use
- 6
- Crew slots
- 2
- Storage
- 24
- Integrity
- 200
- Integrity wear per minute
- 1
Recipes
Scientific Sample CollectorCategory Exploration and ResearchOutpost grade 3Power -20Crew slots 2
Collects a large amount of scientific samples from various anomalies on the planet's surface.
- Category
- Exploration and Research
- Outpost grade needed
- 3
- Build cost
- 14 Polyalloy, 1 Advanced Parts
- Construction work
- 10
- Power use
- 20
- Compute use
- 5
- Crew slots
- 2
- Shelter for crew
- 2
- Storage
- 48
- Integrity
- 200
- Integrity wear per minute
- 0.5
Recipes
Upgrades
- Level 2: 8 Basic Metal, 20 work. Production Inefficiency −0.25
Security OfficeCategory SecurityOutpost grade 2Power -3Crew slots 1
Sends assigned crew to defend the outpost from threats automatically within a surrounding area.
- Category
- Security
- Outpost grade needed
- 2
- Build cost
- 8 Basic Metal, 1 Advanced Parts
- Construction work
- 15
- Power use
- 3
- Crew slots
- 1
- Specialist officer slot
- Yes
- Shelter for crew
- 6
- Integrity
- 150
- Integrity wear per minute
- 0.1
Upgrades
- Level 2: 5 Basic Metal, 15 work. Base Hunt Range +10
- Level 3: 8 Basic Metal, 30 work. Base Hunt Range +10
- Level 4: 10 Basic Metal, 50 work. Base Hunt Range +10
Shield EmitterCategory SecurityOutpost grade 3Power -20Crew slots 0
Creates various types of shields that protect the crew and maintain their comfort.
- Category
- Security
- Outpost grade needed
- 3
- Build cost
- 12 Basic Metal, 1 Advanced Parts
- Construction work
- 15
- Power use
- 20
- Storage
- 48
- Integrity
- 200
- Integrity wear per minute
- 0.5
Upgrades
- Level 2: 4 Polyalloy, 35 work. Shield Emitter Tier +1
Shuttle PadCategory LogisticsOutpost grade 1Power 0Crew slots 4
Provides regular transport between the ship and the planet's surface.
- Category
- Logistics
- Outpost grade needed
- 1
- Build cost
- 5 Basic Metal
- Construction work
- 15
- Crew slots
- 4
- Storage
- 48
Silica AggregatorCategory Silicon ResourcesOutpost grade 7Power -6Crew slots 2
Processes raw materials into more complex resources.
- Category
- Silicon Resources
- Outpost grade needed
- 7
- Build cost
- 18 Polyalloy, 1 Advanced Parts
- Construction work
- 15
- Power use
- 6
- Compute use
- 10
- Crew slots
- 2
- Shelter for crew
- 2
- Storage
- 18
- Integrity
- 200
- Integrity wear per minute
- 1
Recipes
Upgrades
- Level 2: 4 Thermal Concrete, 50 work. Production Inefficiency −0.25
Silicon CollectorCategory Silicon ResourcesOutpost grade 7Power 0Crew slots 2
Collects silicon materials from nearby sources.
- Category
- Silicon Resources
- Outpost grade needed
- 7
- Build cost
- 16 Polyalloy, 1 Advanced Parts
- Construction work
- 15
- Crew slots
- 2
- Storage
- 48
- Integrity
- 200
- Integrity wear per minute
- 0.3
Silicon CondenserCategory Silicon ResourcesOutpost grade 7Power -20Crew slots 2
Creates refined silicon from a silicon deposit.
- Category
- Silicon Resources
- Outpost grade needed
- 7
- Build cost
- 18 Polyalloy, 1 Advanced Parts
- Construction work
- 10
- Power use
- 20
- Compute use
- 5
- Crew slots
- 2
- Shelter for crew
- 2
- Storage
- 48
- Integrity
- 300
- Integrity wear per minute
- 0.55
Recipes
Upgrades
- Level 2: 3 Thermal Concrete, 35 work. Production Inefficiency −0.25
Simple Picnic TableCategory DecorationsOutpost grade 5Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 5
- Build cost
- 2 Polyalloy
- Construction work
- 3
Small Intricate FigureCategory DecorationsOutpost grade 7Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 7
- Build cost
- 2 Thermal Concrete
- Construction work
- 3
Small Modern FigureCategory DecorationsOutpost grade 7Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 7
- Build cost
- 2 Thermal Concrete
- Construction work
- 3
Small Planter BoxCategory DecorationsOutpost grade 5Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 5
- Build cost
- 1 Polyalloy
- Construction work
- 3
Small Rustic FigureCategory DecorationsOutpost grade 7Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 7
- Build cost
- 2 Thermal Concrete
- Construction work
- 3
Small Storage PadCategory LogisticsOutpost grade 1Power 0Crew slots 0
Can store a small quantity of resources.
- Category
- Logistics
- Outpost grade needed
- 1
- Build cost
- 2 Basic Metal
- Construction work
- 15
- Storage
- 24
Upgrades
- Level 2: 1 Basic Metal, 15 work. Max Inventory +12
Small Tree PlanterCategory DecorationsOutpost grade 5Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 5
- Build cost
- 2 Polyalloy
- Construction work
- 3
Solar ArrayCategory SupportOutpost grade 2Power 12Crew slots 0
Collects solar rays and converts them into usable power.
- Category
- Support
- Outpost grade needed
- 2
- Build cost
- 8 Basic Metal
- Construction work
- 15
- Power generated
- 12
- Integrity
- 150
- Integrity wear per minute
- 0.1
Upgrades
- Level 2: 3 Basic Metal, 15 work. Power Produced +5
Starfleet InsigniaCategory DecorationsOutpost grade 3Power 0Crew slots 0
Purposeful Decorations
- Category
- Decorations
- Outpost grade needed
- 3
- Build cost
- 2 Basic Metal, 1 Advanced Parts
- Construction work
- 15
Starfleet Requisitions PlatformCategory StarfleetOutpost grade 2Power 0Crew slots 0
Supports Starfleet and its allies by fulfilling requests in exchange for valuable resources.
- Category
- Starfleet
- Outpost grade needed
- 2
- Build cost
- 10 Basic Metal, 1 Advanced Parts
- Construction work
- 15
- Storage
- 96
Tetryon Cleansing ShieldCategory SecurityOutpost grade 9Power -20Crew slots 0
A shield that captures tetryons, turning them into a usable resource.
- Category
- Security
- Outpost grade needed
- 9
- Build cost
- 16 Thermal Concrete, 1 Advanced Parts
- Construction work
- 15
- Power use
- 20
- Storage
- 48
- Integrity
- 200
- Integrity wear per minute
- 0.3
Upgrades
- Level 2: 7 Thermal Concrete, 30 work. Building Tracker Shield Radius Grid Units +20
Tetryon Particle Capture DeviceCategory Exploration and ResearchOutpost grade 9Power -20Crew slots 2
Gathers tetryons from the atmosphere and stores them into usable containers for later experimentation.
- Category
- Exploration and Research
- Outpost grade needed
- 9
- Build cost
- 16 Thermal Concrete, 1 Advanced Parts
- Construction work
- 10
- Power use
- 20
- Compute use
- 10
- Crew slots
- 2
- Shelter for crew
- 2
- Storage
- 48
- Integrity
- 200
- Integrity wear per minute
- 0.5
Recipes
Tetryon Particle StabilizationCategory SecurityOutpost grade 9Power -6Crew slots 2
Takes captured tetryon particles and converts them into usable, stable materials.
- Category
- Security
- Outpost grade needed
- 9
- Build cost
- 16 Thermal Concrete, 1 Advanced Parts
- Construction work
- 15
- Power use
- 6
- Compute use
- 15
- Crew slots
- 2
- Storage
- 24
- Integrity
- 200
- Integrity wear per minute
- 1
Recipes
Upgrades
- Level 2: 7 Thermal Concrete, 30 work. Production Inefficiency −0.25
Three-Dimensional ChessCategory DecorationsOutpost grade 7Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 7
- Build cost
- 2 Thermal Concrete
- Construction work
- 3
Training StationCategory Crew SupportOutpost grade 11Power -2Crew slots 3
Trains assigned crews so they can be promoted.
- Category
- Crew Support
- Outpost grade needed
- 11
- Build cost
- 10 Basic Metal
- Construction work
- 15
- Power use
- 2
- Crew slots
- 3
- Integrity
- 200
- Integrity wear per minute
- 1
U.S.S. Resonant ReplicaCategory DecorationsOutpost grade 7Power 0Crew slots 0
Purposeful Decorations
- Category
- Decorations
- Outpost grade needed
- 7
- Build cost
- 2 Thermal Concrete, 1 Advanced Parts
- Construction work
- 15
Vulcan Meditation StoneCategory DecorationsOutpost grade 5Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 5
- Build cost
- 2 Polyalloy, 1 Advanced Parts
- Construction work
- 15
Water SupplierCategory SupportOutpost grade 2Power -3Crew slots 0
Supplies connected buildings with water.
- Category
- Support
- Outpost grade needed
- 2
- Build cost
- 10 Basic Metal
- Construction work
- 20
- Power use
- 3
- Water generated
- 45
- Storage
- 48
- Integrity
- 200
- Integrity wear per minute
- 0.5
Work LightCategory DecorationsOutpost grade 3Power 0Crew slots 0
Comfortable Decorations
- Category
- Decorations
- Outpost grade needed
- 3
- Build cost
- 1 Basic Metal
- Construction work
- 3
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