Channel Divinity: Cloak of Shadows
- Kind
- Buff
- Lasts
- 2 turns
Has Advantage on Attack Rolls and imposes Disadvantage on enemy Attack Rolls. Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.
What it does
- Invisible
- Advantage on attack rolls
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 2 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- Can end when it casts a spell, or when it takes damage, under a condition.
Shares a stack with 12
These replace or block each other rather than adding up.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 1
Channel Divinity: Cloak of Shadows · 2 turns
What removes it 3
Weapons and armour 1
Hamarhraft · while equipped · removes invisible effects
Other conditions 2
What prevents it 11
Effects that make a creature immune to it, by name or to every status of its kind.