Greater Invisibility
- Kind
- Buff
- Lasts
- 2–10 turns, by source
Entity has Advantage on Attack Rolls. Attack Rolls against it have Disadvantage. When interacting with items, casting spells or attacking, the entity needs to succeed a Stealth Check to maintain Invisibility. The check becomes harder with each successful attempt.
What it does
- Invisible
- Advantage on attack rolls
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 10 turns · 3 sources
- 2 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- Can end when it casts a spell, under a condition.
Shares a stack with 12
These replace or block each other rather than adding up.
What applies it 4
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 1
Greater Invisibility · 10 turns
Potions, scrolls, grenades and other consumables 1
Scroll of Greater Invisibility · 10 turns
Creature and other abilities 2
- Greater Invisibility · 10 turns
- Veil of the Weird · 2 turns
What removes it 3
Weapons and armour 1
Hamarhraft · while equipped · removes invisible effects
Other conditions 2
What prevents it 13
Effects that make a creature immune to it, by name or to every status of its kind.
Other conditions 13
Branding Smite
Faerie Fire- Sacred Flame
Spirit Guardians Aura (variant 2)
Spirit Guardians Aura (variant 6)
Spirit Guardians Aura (variant 7)
Spirit Guardians Aura (variant 8)
Spirit Guardians Aura
Spirit Guardians Aura (variant 3)
Spirit Guardians Aura (variant 4)
Spirit Guardians Aura (variant 5)
Welcome Spectre- Welcome Spectre