Sourcemined
Baldur's Gate 3
ConditionVerified on build 25605617
Ensnared icon

Ensnared (2d6 Piercing)

Kind
Condition
Lasts
10 turns
Damage each turn
2d6 Piercing (average 7)
Saving throw to end it
Strength saving throw at the end of each turn

Cannot move and takes 2d6 Piercing damage per turn. Attack Rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving Throws have Disadvantage. Removed when Helped.

What it does

  • Attacks against it have Advantage
  • Disadvantage on attack rolls
  • Can't move
  • Disadvantage on Dexterity saving throws
Each turn
2d6 Piercing damage, at the start of each of its turns

Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.

How long it lasts

  • 10 turns · 2 sources

The duration is set by whatever applies it; the counts are the sources below.

  • A Strength saving throw at the end of each of its turns ends it (against the caster's spell save DC); advantage or disadvantage depends on restrained.

Shares a stack with 5

These replace or block each other rather than adding up.

Damage each turn

Average per turn
7
2d6 Piercing, 2–12
Ticks
Start of turn
at the start of each of its turns
LastingTicksAverage total
10 turns1070

Averages of the dice, before resistances; one tick per turn it lasts (the turn counts are the ones its sources give it).

What applies it 2

Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.

Spells and actions 1

Creature and other abilities 1

  • Ensnaring Strike (Ranged) · 10 turns

What removes it 4

Spells and actions 1

Other conditions 1

Creature and other abilities 2

  • Help · removes restrained effects
  • Saving Grace · removes restrained effects

What prevents it 12

Effects that make a creature immune to it, by name or to every status of its kind.

Weapons and armour 2

Other conditions 10

Other conditions 121