Entangled
- Kind
- Condition
- Lasts
- 3 turns
- Saving throw to end it
- Strength saving throw at the end of each turn
Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.
What it does
- Attacks against it have Advantage
- Disadvantage on attack rolls
- Can't move
- Disadvantage on Dexterity saving throws
- When it ends
- Applies Immune to Entangled
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 3 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- A Strength saving throw at the end of each of its turns ends it (against the caster's spell save DC); advantage or disadvantage depends on restrained.
Shares a stack with 5
These replace or block each other rather than adding up.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between. Surfaces apply it too: the game counts it among the statuses standing in a surface can give.
Creature and other abilities 1
- Multiattack · 3 turns
What removes it 4
Spells and actions 1
Unshackling Strike · removes restrained effects
Other conditions 1
Inevitable Resolve · removes restrained effects
Creature and other abilities 2
- Help · removes restrained effects
- Saving Grace · removes restrained effects
What prevents it 18
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 3
Pale Oak · while equipped · through Faithwarden's Stride
Disintegrating Night Walkers · while equipped · through Night Walker
Ring of Free Action · while equipped · through Unwavering
Class features, feats and races 3
Ranger · level 8 · through Land's Stride: Plants
Circle of the Land · level 6 · through Land's Stride: Plants
Wildheart · level 8 · through Land's Stride: Plants
Other conditions 12
- Absorbed Essence: Illasera
Downed
Elixir of Guileful Movement
Freedom of Movement- Hope of the House
Nature's Step
Resistant to Poison Damage
Shadow-Cursed Vines
Weavebound Vines- Weavewalker
Welcome Spectre- Welcome Spectre