Conditions · page 16
Every condition and status effect with exactly what it does, how long it lasts and what ends it, its damage each turn, and every spell, item and feature that applies, removes or prevents it.
| Fetid Fumes (4d6 Acid)The fumes emanating from the zombie eat away at the affected entity, so long as it stays within 4 m. | Debuff | 4d6 Acid damage each turn | 1 |
| Hoots' HoochA new invention of the Sharess' Caress bartender Hoots - like being decked in the sobriety. | Effect | — | 1 |
| Hoots' Hooch: PhotosensitivityBecome Blind in direct sunlight but gain Superior Darkvision. | Buff | Darkvision 24 m | 1 |
| Newborn ZombieZombies born from the Crawling Gnaw cannot last. They take 1 Necrotic damage each turn and only follow the zo… | Debuff | 1 Necrotic damage each turn | — |
| Stunned (Stunner)Can't move or take actions, bonus actions, or reactions. | Condition | Automatically fails Strength saving throws; Automatically fails Dexterity saving throws | 1 |