Sourcemined
Baldur's Gate 3
Verified on build 256056171,505 entries

Conditions · page 16

Every condition and status effect with exactly what it does, how long it lasts and what ends it, its damage each turn, and every spell, item and feature that applies, removes or prevents it.

1,505 entries
Fetid Fumes (4d6 Acid)The fumes emanating from the zombie eat away at the affected entity, so long as it stays within 4 m.Debuff4d6 Acid damage each turn1
Hoots' HoochA new invention of the Sharess' Caress bartender Hoots - like being decked in the sobriety.Effect—1
Hoots' Hooch: PhotosensitivityBecome Blind in direct sunlight but gain Superior Darkvision.BuffDarkvision 24 m1
Newborn ZombieZombies born from the Crawling Gnaw cannot last. They take 1 Necrotic damage each turn and only follow the zo…Debuff1 Necrotic damage each turn—
Stunned (Stunner)Can't move or take actions, bonus actions, or reactions.ConditionAutomatically fails Strength saving throws; Automatically fails Dexterity saving throws1