Conditions · page 15
Every condition and status effect with exactly what it does, how long it lasts and what ends it, its damage each turn, and every spell, item and feature that applies, removes or prevents it.
| About to ExplodeThis grenade will explode at the end of its turn! | Effect | — | 1 |
| Ambushing BiteThe creature's next bite may Ambush its target. | Effect | — | 1 |
| Arrow of IlmaterCannot regain hit points. | Debuff | Can't regain hit points | 1 |
| Avatar of TyrannyBane has come to Gortash's aid! Gortash has 150 temporary hit points, advantage to Strength Saving Throws and… | Buff | +4 Strength; 150 temporary hit points | 1 |
| Bane's BrutalityAffected entity gains +1 to its Strength ability. This effect can stack. | Buff | +1 Strength | 1 |
| Bound WeaponRitually bound to its wielder. The weapon can't be knocked out of the wielder's hand, and automatically retur… | Debuff | Can't be disarmed | 1 |
| Chain of TyrannyAffected entity has only half its movement speed. When the chain breaks, it'll take 8d8 Force damage. | Effect | — | 1 |
| Clown Face-PaintYou are unaffected by Hideous Laughter. | Debuff | Can't be Hideous Laughter | 1 |
| Clown Face-Paint (variant 2)You are unaffected by Hideous Laughter. | Debuff | Can't be Hideous Laughter | — |
| Eight Legged Waltz: ActiveThis round, the entity has extra movement speed and is resistant to poison damage. | Buff | Resistant to Poison damage; +4.5 m movement speed | — |
| EnwebbedCannot move. Attack Rolls against the affected entity have Advantage, while its Attack Rolls have Disadvantag… | Debuff | Attacks against it have Advantage; Disadvantage on attack rolls | 1 |
| Githyanki War MagicCan make a weapon attack using a bonus action. | Buff | Grants Main Hand Attack; Grants Ranged Attack | — |
| Hoots' Hooch: Bad BreathCharacters attacking you in melee become Nauseous. | Effect | — | 1 |
| Hoots' Hooch: Beast TongueYou're pretty sure you could speak to animals if you tried. | Debuff | Disadvantage on Charisma checks; Disadvantage on Animal Handling checks | 1 |
| Hoots' Hooch: BlackoutCharacter is unconscious. | Condition | Automatically fails Strength saving throws; Automatically fails Dexterity saving throws | 1 |
| Hoots' Hooch: GiftedYou can read minds, but become Vulnerable to Psychic damage. | Debuff | Vulnerable to Psychic damage | 1 |
| Hoots' Hooch: Size InstabilityReduce and Enlarge each turn. | Effect | — | 1 |
| Hoots' Hooch: StonedTemporarily Petrified - perhaps with lingering side-effects. | Condition | Resistant to Piercing damage; Resistant to Bludgeoning damage | 1 |
| Improved Warding Flare Aura | Debuff | Attacks against it have Disadvantage | — |
| Incineration Caster: ChargingAt the end of its turn, this device will deal 10d6 Fire damage to creatures within the designated area. | Effect | — | — |
| Love ProtectsYour beloved is close: your Armour Class is increased by 1. | Effect | — | 1 |
| Lycanthropic FuryYour Strength is increased by 4 and Armour Class is reduced by 2. | Rage | +4 Strength; −2 Armour Class | — |
| Malfunctioning Shell of ResistanceThe Micromodron Force Curtain malfunctioned, making this character vulnerable to elemental damage for one tur… | Debuff | Vulnerable to Fire damage; Vulnerable to Cold damage | 1 |
| Mating FrenzyThe alioramus has detected mating pheromones and is understandably a bit feral. It deals 5 Main Melee Weapon… | Buff | Immune to Frightened effects; Immune to Charmed effects | 1 |
| MenacedThe next attack against this creature will be a Critical Hit. | Effect | Hits against it are critical hits within 30 m | 1 |
| Phase Optimiser ActiveThe affected entity gains an additional action. | Buff | +1 Action | 1 |
| Raging VortexAffected entity is Silenced and is being dealt 2d8 Bludgeoning damage per turn while remaining in the vortex. | Debuff | 2d8 Bludgeoning damage each turn | 1 |
| Raging Vortex AuraAffected entity is Silenced and takes 2d8 Bludgeoning damage per turn while remaining in the vortex. | Effect | — | 1 |
| Reflectoguard ActiveAny projectile fired at this character is sent back to where it came from. | Effect | Deflects projectiles | 1 |
| RegenerationThe wood woad regains 10 hit points if it starts its turn on twisting vines unless it recently took Fire dama… | Buff | — | — |
| Regeneration BrokenThe wood woad was damaged by Fire and will not regenerate. | Debuff | Can't regain hit points | — |
| Shell of ResistanceGortash has Immunity to Thunder damage, Resistance to physical and elemental damage for one turn, an extra bo… | Buff | +1 Bonus Action; +3 m movement speed | 1 |
| Shredded ArmourArmour Class has been reduced by 2. Removed by healing. | Debuff | −2 Armour Class | 1 |
| ShroudedThis painting is obscured while within 6 m of the Judge. | Curse | — | 1 |
| Starry Form: ArcherIn Starry Form. As a Bonus Action, you can cast Luminous Arrow. | Shapeshift | Grants Dismiss Wild Shape; Grants Luminous Arrow | 2 |
| Starry Form: ChaliceIn Starry Form. Whenever you cast a healing spell that consumes a spell slot, you can cast Chalice Healing. | Shapeshift | Grants Dismiss Wild Shape; Grants Chalice Healing | 2 |
| Starry Form: DragonIn Starry Form. When you make a Saving Throw to maintain Concentration on a spell, a roll result of 9 or lowe… | Shapeshift | Grants Dismiss Wild Shape; Grants Dazzling Breath | 2 |
| Vow of EnmitySpellcaster has Advantage on Attack Rolls against the affected entity. | Debuff | Whoever applied it has Advantage on attacks against it | 1 |
| Wall of Fire: AuraEngulfed in a wall of blazing flames. The affected entity takes 5d8 Fire damage per turn it stays within 3 m… | Effect | — | 3 |
| Wall of Fire: Aura (variant 2)Engulfed in a wall of blazing flames. The affected entity takes 6d8 Fire damage per turn it stays within 3 m… | Effect | — | 2 |
| Wall of Fire: Aura (variant 3)Engulfed in a wall of blazing flames. The affected entity takes 7d8 Fire damage per turn it stays within 3 m… | Effect | — | 1 |
| Wall of IceA pillar made of solid ice. When the ice is broken, it leaves behind a cloud of frigid air that deals 10d6 Co… | Effect | — | 2 |
| Wall of ThornsWalking through a wall of pliable, twisted thorns. While within the wall, the affected entity's movement spee… | Effect | — | 2 |
| Wall of Thorns (variant 2)Giant, twisted thorns have sprouted from the ground. They deal 7d8 Piercing damage per turn, and quarter the… | Effect | — | — |
| War Gods BlessingThe first attack roll has a +10 bonus. | Buff | +10 to attack rolls | 1 |
| Warding BondAffected entity has a +1 bonus to Armour Class and Saving Throws, and Resistance to all damage. Each time it… | Buff | +1 Armour Class; +1 to saving throws | 3 |
| Warding Bond (Effect)Creature is bound to an ally. Each time the ally takes damage, the creature takes the same amount of damage. | Effect | — | 3 |
| Warding FlareThe next attack against this creature has Disadvantage. | Debuff | Attacks against it have Disadvantage | 1 |
| Water Layer ProtectionPrevented from Burning. Resistant to Fire damage but Vulnerable to Lightning and Cold damage. | Buff | +2 Armour Class; +2 to saving throws | 1 |
| WetPrevented from Burning. Resistant to Fire damage but Vulnerable to Lightning and Cold damage. | Debuff | Can't be Burning; Can't be Wild Magic: Burning | 14 |
| WhirlwindCreatures in this whirlwind may become Restrained. | Effect | — | 1 |
| Wholeness of BodyAffected entity has an extra bonus action and recovers 1 Ki Point every turn. | Buff | +1 Bonus Action | 1 |
| Wild Magic: BurningTakes 1d6 Fire damage at the start of each turn. | Debuff | 1d6 Fire damage each turn | 1 |
| Wild Magic: Cat FormFlickering, unreliable magic has polymorphed you into a cat. | Shapeshift | — | 1 |
| Wild Magic: Dark TendrilsSurrounded by tendrils of wild, shadowy magic. Gained 1d12 temporary hit points. | Effect | 1d12 temporary hit points | 1 |
| Wild Magic: Dog FormFlickering, unreliable magic has polymorphed you into a dog. | Shapeshift | — | 1 |
| Wild Magic: Enchant WeaponsThe next attack with your main weapon is a Critical Hit and deals an additional 1d4 Force damage. | Buff | +1d4 Force damage with weapon attacks | 2 |
| Wild Magic: Enchant Weapons (Effect)The next attack with this weapon is a Critical Hit and deals an additional 1d4 Force damage. | Effect | Every hit it lands is a critical hit (under a condition) | 1 |
| Wild Magic: Explosive HealingYour spells of Level 1 and higher heal all creatures in a 3 m radius for 1d4 hit points per spell slot level. | Effect | — | 1 |
| Wild Magic: Intangible SpiritCan summon an Intangible Spirit each turn, until the end of their Rage. | Buff | Grants Wild Magic: Intangible Spirit | 1 |
| Wild Magic: Light BoltCan shoot a Bolt of Light from their chest each turn, until the end of their Rage. | Buff | Grants Wild Magic: Bolt of Light | 1 |
| Wild Magic: Magic RetributionProtected by a wild, vengeful magic. Until the end of the barbarian's Rage, enemies that hit them take 1d6 Fo… | Effect | — | 1 |
| Wild Magic: Protective LightsProtected by multicoloured lights. Until the end of the barbarian's Rage, the barbarian and any allies within… | Buff | +1 Armour Class | 1 |
| Wild Magic: Protective Lights (variant 2)Surrounded by a barbarian's wild magic. Has a +1 bonus to Armour Class until the end of the barbarian's Rage. | Buff | +1 Armour Class | 1 |
| Wild Magic: Sorcery PointsEach spell you cast restores Sorcery Points equal to its spell slot level. | Effect | — | 1 |
| Wild Magic: SwapCasting a spell or cantrip makes you switch positions with a targeted creature. | Effect | — | 1 |
| Wild Magic: TelekinesisYou are able to use Telekinesis without expending a spell slot. | Buff | Grants Telekinesis | 1 |
| Wild Magic: TeleportCan use a bonus action to teleport up to 9 m. | Buff | Grants Wild Magic: Teleport | 1 |
| Wild Magic: Teleport (variant 2)Can Teleport each turn, until the end of their Rage. | Buff | Grants Wild Magic: Teleport | 1 |
| Wild Magic: Turn MagicAt the start of each turn, triggers a random magical effect. | Effect | — | 1 |
| Wild Magic: Vine GrowthSurrounded by flowers and vines. Until the end of the barbarian's Rage, the ground within 5 m of them is Diff… | Effect | — | 1 |
| Wild Magic: Weapon InfusionMagic infuses this weapon. Until the end of the barbarian's Rage, it deals an additional 1d6 Force damage and… | Buff | Weapon property: Thrown; Weapon property: Light | 1 |
| Wild Shape: Air Myrmidon | Shapeshift | Darkvision 18 m; Can't cast spells | 2 |
| Wild Shape: Badger | Shapeshift | Darkvision 12 m; Can't cast spells | 2 |
| Wild Shape: Badger (variant 2) | Shapeshift | Darkvision 12 m; Can't cast spells | 1 |
| Wild Shape: Bear | Shapeshift | Can't cast spells | 1 |
| Wild Shape: Black Bear | Shapeshift | Can't cast spells | 1 |
| Wild Shape: Boar | Shapeshift | Can't cast spells | 1 |
| Wild Shape: Cat | Shapeshift | Darkvision 12 m; Can't cast spells | 2 |
| Wild Shape: Deep Rothé | Shapeshift | Darkvision 24 m; Can't cast spells | 2 |
| Wild Shape: Deep Rothé (variant 2) | Shapeshift | Darkvision 24 m; Can't cast spells | 1 |
| Wild Shape: Dilophosaurus | Shapeshift | Darkvision 12 m; Can't cast spells | 2 |
| Wild Shape: Dire Raven | Shapeshift | Can't cast spells; Grants Dismiss Wild Shape | 2 |
| Wild Shape: Dire Raven (No fall damage) | Shapeshift | Can't cast spells; No fall damage | 1 |
| Wild Shape: Dire Wolf | Shapeshift | Can't cast spells; Grants Dismiss Wild Shape | 2 |
| Wild Shape: Dire Wolf (variant 2) | Shapeshift | Can't cast spells | 1 |
| Wild Shape: Earth Myrmidon | Shapeshift | Darkvision 18 m; Can't cast spells | 2 |
| Wild Shape: Fire Myrmidon | Shapeshift | Darkvision 18 m; Can't cast spells | 3 |
| Wild Shape: Fire Myrmidon (variant 2) | Shapeshift | Darkvision 18 m; Can't cast spells | 1 |
| Wild Shape: Giant Spider | Shapeshift | Darkvision 24 m; Can't be Enwebbed | 2 |
| Wild Shape: Grey Bear | Shapeshift | Can't cast spells | 1 |
| Wild Shape: Owlbear | Shapeshift | Darkvision 12 m; Can't cast spells | 2 |
| Wild Shape: Panther | Shapeshift | Darkvision 12 m; Can't cast spells | 2 |
| Wild Shape: Polar Bear | Shapeshift | Can't cast spells; Grants Dismiss Wild Shape | 2 |
| Wild Shape: Polar Bear (variant 2) | Shapeshift | Can't cast spells | 1 |
| Wild Shape: Sabre-Toothed Tiger | Shapeshift | Darkvision 12 m; Can't cast spells | 2 |
| Wild Shape: Water Myrmidon | Shapeshift | Darkvision 18 m; Can't cast spells | 2 |
| Wild Shape: Wolf | Shapeshift | Can't cast spells | 1 |
| Witch BoltThe spellcaster can activate the arc linking it to this creature to automatically deal 1d12 Lightning damage. | Effect | — | 4 |
| Writhing TideYour swarm is protecting you from surface effects. | Buff | Grants Writhing Tide: Fly | 2 |