Hail of Thorns
- Level
- Level 1 · Conjuration
- Cost
- Action + 1st-level spell slot + Bonus action
- Range
- 18 m
- Area
- 2 m radius
- Roll
- Dexterity save
- Damage
- weapon damage + 1d10 Piercing
- On a successful save
- Half damage
- Components
- Verbal
The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10 Piercing damage to the target and surrounding creatures.
Damage by spell slot
Average at 1st level
5.5
weapon damage + 1d10 Piercing
Average at 6th level
33
weapon damage + 6d10 Piercing
Per slot level
+5.5
each slot above 1st
| Slot | Damage | Average | On a save |
|---|---|---|---|
| 1st | weapon damage + 1d10 Piercing | 5.5 | 2.8 |
| 2nd | weapon damage + 2d10 Piercing | 11 | 5.5 |
| 3rd | weapon damage + 3d10 Piercing | 16.5 | 8.3 |
| 4th | weapon damage + 4d10 Piercing | 22 | 11 |
| 5th | weapon damage + 5d10 Piercing | 27.5 | 13.8 |
| 6th | weapon damage + 6d10 Piercing | 33 | 16.5 |
Who can get it
From the game's class, subclass and race progression tables (the level is the class or character level it first becomes available at), feat choices, equipment boosts and scrolls.
Classes 1
- Ranger · can pick, from level 2
Equipment 1
Gloves of Hail of Thorns · always known