Sourcemined
Car Park Capital
Verified on build 25985572Tool

Parking lot payback

What a lot costs to build and run, what it earns a day, and how many in-game days until it has paid for itself.

Early access. Car Park Capital changes between patches. Every number here is for game build 25985572 (read 2026-10-19); we re-read the files when the game updates.

How this works: a bay costs $100 and nothing to run; each entrance and exit costs $300 and $400 a day; asphalt is $4 a tile. A full bay earns the rate for every minute of the 900-minute day. The rate starts at the highest one no driver turns away at, for your city's carbrainess.

Your lot

Build cost
$2,888
20 × $100 bays, 2 gates, 72 tiles
Income per day
$5,054
$421 a day for a bay that is always full
Running costs per day
$800
gate upkeep; bays cost nothing to run
Profit per day
$4,254
one in-game day is 15 minutes at 1× speed
Pays for itself in
0.7 days
about 10 min of play at 1×
Breaks even at
9%
of bays in use, to cover running costs

Each car pays minutes parked × the rate it saw at the entrance, rounded down to a whole dollar. Bays in use is the share of the day the average bay has a car in it; glance at the lot during a day. Income here assumes the cars come; where they come depends on parking demand, which is location based.

Payback for a 20-bay lot

One entrance, one exit, 72 new asphalt tiles ($2,888), at the highest rate nobody turns away from.

CarbrainessRate / minBays in useProfit / dayPayback
30%$0.3140%$1,4462.0 days
30%$0.3170%$3,1310.9 days
30%$0.31100%$4,8160.6 days
50%$0.4740%$2,5701.1 days
50%$0.4770%$5,0970.6 days
50%$0.47100%$7,6240.4 days
70%$0.6240%$3,6930.8 days
70%$0.6270%$7,0620.4 days
70%$0.62100%$10,4320.3 days

What is read from the game and what isn't

  • From the game's files: every price and upkeep (the scripts), the asphalt price (tile materials), and loan size and interest per scenario.
  • From the game's code: the exit fee (minutes × rate, rounded down to a dollar), the entrance rule (a driver turns away only when the rate looks Bad, judged with the higher of their own carbrainess and the city's), the 900-unit day, upkeep and interest charged a little every unit.
  • Our estimates: how full the lot is (you set it), the asphalt a layout needs, and that one unit of game time is one second at 1× speed (15 minutes a day).