Sourcemined
Elden Ring
Verified on build 25080141Regulation 1.05from 1.04.2

Patch 1.05

Regulation 1.04.2 → 1.05: 2 numbers changed. Every one is listed below with its before and after value.

In short

  • Passive effect 1 changed on Rotten Greataxe
  • Passive effect 2 changed on Rotten Greataxe
  • Added: 1 enemy
  • 45 player attacks changed (motion values, stance damage and similar)
  • 52 enemy attacks changed
  • Also changed: player attack behaviours, projectiles (spells, arrows, thrown items), enemy drops, enemy AI, weapon upgrade scaling, status effects and buffs, weapon skills, grabs

Weapons 1

WeaponChanges
Rotten Greataxe
Colossal Weapon
  • Passive effect 1105,200→6,603
  • Passive effect 2-1→105,200

Enemies 0

Added: Bloodhound Knight

Also changed

  • 45 player attacks (motion values, stance damage and similar)
  • 52 enemy attacks
  • Player attack behaviours
  • Projectiles (spells, arrows, thrown items)
  • Enemy drops
  • Enemy AI
  • Weapon upgrade scaling
  • Status effects and buffs
  • Weapon skills
  • Grabs
  • 7 technical tables (sound, visual effects, graphics)