Sourcemined
Elden Ring
Verified on build 25080141Feed

Patch history

Elden Ring keeps its balance numbers in one file, the regulation. We read every version of it from launch to today and compared each one with the one before: 14,800 changed numbers across 26 patches, each with its before and after value.

  1. 1.17.1from 1.17found 2026-10-18
    No tracked numbers changed
  2. 1.17from 1.16.1
    45 numbers30 weapons
    • Guard boost up on 23 Greatshields (median +4)
    • Weight down on 15 Greatshields (median -1)
    • Fire attack up on 2 Perfume Bottles (median +7.5)
    • Lightning attack up on Lightning Perfume Bottle (+8)
  3. 1.16.1from 1.16
    No tracked numbers changed
  4. 1.16from 1.15
    No tracked numbers changed
  5. 1.15from 1.14.1
    No tracked numbers changed
    • 14 player attacks changed (motion values, stance damage and similar)
    • Also changed: enemy AI
  6. 1.14.1from 1.13.2
    97 numbers53 weapons
    • Guard boost up on 31 Medium Shields (median +4)
    • Guard boost up on 19 Small Shields (median +9)
    • Physical guard negation up on 19 Small Shields (median +12)
    • Physical guard negation up on 12 Medium Shields (median +6)
  7. 1.13.2from 1.13.1
    No tracked numbers changed
    • Also changed: player attack behaviours, status effects and buffs
  8. 1.13.1from 1.12.4
    5 numbers3 weapons1 spells
    • FP cost (charged) down on Roar of Rugalea
    • Guard boost up on Golden Lion Shield (+9)
    • Physical guard negation up on Shield of Night (+5)
    • Stamina cost (charged) down on Roar of Rugalea
  9. 1.12.4from 1.12.2
    32 numbers10 weapons
    • Which stats scale which damage changed on 2 Axes
    • Arcane scaling down on Bloodfiend's Arm (-14)
    • Dexterity scaling down on Bloodfiend's Arm (-7)
    • Intelligence scaling up on Carian Sorcery Sword (+8)
  10. 1.12.2from 1.12.1
    No tracked numbers changed
    • Also changed: status effects and buffs
  11. 1.12.1from 1.10
    160 numbers110 weapons
    • Physical attack up on 23 Arrows (median +3)
    • Stamina damage up on 20 Greatswords (median +3)
    • Stamina damage up on 14 Great Hammers (median +5)
    • Stamina damage up on 11 Greataxes (median +5)
  12. 1.10from 1.09.1
    6 numbers6 weapons
    • Stance damage up on 6 Torches (median +2)
    • 3744 player attacks changed (motion values, stance damage and similar)
    • Also changed: final damage multipliers, status effects and buffs, grabs
  13. 1.09.1from 1.09
    No tracked numbers changed
    • 4 player attacks changed (motion values, stance damage and similar)
    • Also changed: final damage multipliers, status effects and buffs
  14. 1.09from 1.08.1
    954 numbers90 weapons3 effects
    • Faith scaling up on 14 Great Hammers (median +2)
    • Strength scaling up on 14 Colossal Weapons (median +2)
    • Strength scaling up on 14 Great Hammers (median +3)
    • Strength scaling up on 13 Hammers (median +3)
  15. 1.08.1from 1.08
    No tracked numbers changed
  16. 1.08from 1.07.1
    95 numbers40 weapons
    • Stance damage down on 14 Great Hammers (median -0.50)
    • Physical attack up on 13 Axes (median +5)
    • Magic attack up on 10 Axes (median +5)
    • Fire attack up on 9 Axes (median +5)
  17. 1.07.1from 1.07
    1 numbers1 spells
    • FP cost down on Inescapable Frenzy
    • Also changed: status effects and buffs
  18. 1.07from 1.06
    695 numbers39 weapons63 spells555 armor
    • Poise up on 555 armor pieces (Alberich's Bracers, Alberich's Pointed Hat…)
    • FP cost down on 61 spells (Adula's Moonblade, Ambush Shard…)
    • FP cost (charged) down on 25 spells (Ancient Death Rancor, Aspects of the Crucible: Horns…)
    • Stance damage up on 15 Hammers (median +0.50)
  19. 1.06from 1.05
    No tracked numbers changed
    • Added: 4 enemies
    • 62 player attacks changed (motion values, stance damage and similar)
    • Also changed: enemy attack behaviours, player attack behaviours, projectiles (spells, arrows, thrown items), starting classes and NPC loadouts, item pickups, enemy AI, status effects and buffs, weapon skills, grabs
  20. 1.05from 1.04.2
    2 numbers1 weapons
    • Passive effect 1 changed on Rotten Greataxe
    • Passive effect 2 changed on Rotten Greataxe
    • Added: 1 enemy
    • 45 player attacks changed (motion values, stance damage and similar)
  21. 1.04.2from 1.04.1
    No tracked numbers changed
    • Also changed: status effects and buffs
  22. 1.04.1from 1.03.3
    290 numbers123 weapons28 spells
    • FP cost down on 22 spells (Ancient Dragons' Lightning Spear, Aspects of the Crucible: Horns…)
    • Guard boost up on 21 Greatswords (median +8)
    • Physical guard negation up on 21 Greatswords (median +15)
    • Guard boost up on 16 Halberds (median +8)
  23. 1.03.3from 1.03.2
    No tracked numbers changed
    • 163 enemy attacks changed
    • Also changed: projectiles (spells, arrows, thrown items)
  24. 1.03.2from 1.03.1
    No tracked numbers changed
    • Also changed: status effects and buffs
  25. 1.03.1from 1.02.1
    664 numbers136 weapons20 enemies15 spells24 armor
    • Guard boost up on 26 Medium Shields (median +6)
    • Guard boost up on 22 Greatshields (median +2)
    • Slash damage taken up on 20 armor pieces (Banished Knight Armor (Altered), Banished Knight Helm (Altered)…)
    • Pierce damage taken up on 18 armor pieces (Banished Knight Armor (Altered), Banished Knight Helm (Altered)…)
  26. 1.02.1from 1.00
    11,754 numbers978 enemies49 spells565 armor9 effects
    • Robustness (bleed) down on 412 armor pieces (Alberich's Bracers, Alberich's Pointed Hat…)
    • Focus (madness) down on 404 armor pieces (Alberich's Bracers, Alberich's Pointed Hat…)
    • Vitality down on 383 armor pieces (Alberich's Pointed Hat (Altered), Alberich's Robe (Altered)…)
    • Focus (sleep) down on 369 armor pieces (Albinauric Mask, All-Knowing Armor…)

How this is made

Each official regulation file is decrypted and read with the community's param layouts, then reduced to the numbers players care about: attack, scaling and requirements per weapon and affinity, enemy HP, negations, stance and resistances, spell costs and requirements, armor negations and poise, and the effects weapons, armor and talismans carry. Two versions are compared field by field; nothing is taken from the patch notes. Changes to other tables (attack motion values, projectiles, AI) are counted and named, not itemised. See the methodology.