Saperim
Scaling and Luminas
Defense
C
scaling grade
Luck
D
scaling grade
- Level 2
- Using a Gradient Attack generates 1 additional Light Stain.
- Level 3
- When a Fire Stain is generated, a Lightning Stain is also generated. Once per turn.
- Level 4
- Gradient Attacks and Gradient Counters deal 50% more damage.
How a grade turns into damage isn't confirmed yet; the grades and unlock steps are from the game's weapon table.
Where to get it 7
| Area | Source | Where | Price or chance |
|---|---|---|---|
| Falling Leaves | Enemy drop | Sapling | 100% |
| Flying Manor | Enemy drop | Sapling | 100% |
| The Continent | Enemy drop | Sapling | 100% |
| Not placed in a level | Enemy drop | Chromatic Sapling | 100% |
| Not placed in a level | Enemy drop | Sapling Alternative A | 20% |
| Not placed in a level | Enemy drop | Sapling Alternative B | 20% |
| Not placed in a level | Enemy drop | Sapling Alternative C | 20% |
Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.
Overview
- Wielder
- Lune
- Element
- Lightning
- Scaling
- Defense C, Luck D