Alexander
Abilities 21
| Ability | Type | AP | Learnable |
|---|---|---|---|
| GFHP+10% | Gf | 40 | From the start |
| GFHP+20% | Gf | 70 | After GFHP+10% |
| GFHP+30% | Gf | 140 | After GFHP+20% |
| SumMag+10% | Gf | 40 | From the start |
| SumMag+20% | Gf | 70 | After SumMag+10% |
| SumMag+30% | Gf | 140 | After SumMag+20% |
| Boost Boost GF | Gf | 10 | From the start |
| Med Data Doubles the effect of medicine | Character | 200 | From the start |
| Med LV Up Levels up medicine | Menu | 120 | After Med Data |
| Spr+20% | Stat | 60 | From the start |
| Spr+40% | Stat | 120 | After Spr+20% |
| High Mag-RF | Menu | 60 | From the start |
| Abilityx3 Set up to 3 abilities | Junction | 150 | From the start |
| Elem-Atk-J | Junction | 160 | From the start |
| Elem-Defx2 | Junction | 130 | From the start |
| Elem-Defx4 | Junction | 180 | From the start |
| Spr-J | Junction | 50 | From the start |
| Revive | Command | 200 | From the start |
| Item | Command | 1 | From the start |
| Magic | Command | 1 | From the start |
| GF | Command | 1 | From the start |
Learning order and AP from the GF's kernel record. Use Alexander in the junction optimiser.
Overview
- Attack
- Holy Judgment
- Element
- Holy
- Abilities
- 21