Pandemona
Abilities 21
| Ability | Type | AP | Learnable |
|---|---|---|---|
| SumMag+10% | Gf | 40 | From the start |
| SumMag+20% | Gf | 70 | After SumMag+10% |
| SumMag+30% | Gf | 140 | After SumMag+20% |
| GFHP+10% | Gf | 40 | From the start |
| GFHP+20% | Gf | 70 | After GFHP+10% |
| GFHP+30% | Gf | 140 | After GFHP+20% |
| Boost Boost GF | Gf | 10 | From the start |
| Spd-J | Junction | 120 | From the start |
| Spd+20% | Stat | 150 | After Spd-J |
| Spd+40% | Stat | 200 | After Spd+20% |
| Str+20% | Stat | 60 | From the start |
| Str+40% | Stat | 120 | After Str+20% |
| Str-J | Junction | 50 | From the start |
| Elem-Def-J | Junction | 100 | From the start |
| Elem-Defx2 | Junction | 130 | From the start |
| Elem-Atk-J | Junction | 160 | From the start |
| Initiative Enables action as soon as battle begins | Character | 160 | From the start |
| Absorb | Command | 80 | From the start |
| Item | Command | 1 | From the start |
| Magic | Command | 1 | From the start |
| GF | Command | 1 | From the start |
Learning order and AP from the GF's kernel record. Use Pandemona in the junction optimiser.
Overview
- Attack
- Tornado Zone
- Element
- Wind
- Abilities
- 21