Bahamut
Abilities 21
| Ability | Type | AP | Learnable |
|---|---|---|---|
| SumMag+10% | Gf | 40 | From the start |
| SumMag+20% | Gf | 70 | After SumMag+10% |
| SumMag+30% | Gf | 140 | After SumMag+20% |
| SumMag+40% | Gf | 200 | After SumMag+30% |
| GFHP+10% | Gf | 40 | From the start |
| GFHP+20% | Gf | 70 | After GFHP+10% |
| GFHP+30% | Gf | 140 | After GFHP+20% |
| GFHP+40% | Gf | 200 | After GFHP+30% |
| Boost Boost GF | Gf | 10 | From the start |
| Mug Change Attack to Mug | Character | 200 | From the start |
| Expendx2-1 | Character | 250 | From the start |
| Auto-Protect Protect activates automatically in battle | Character | 250 | From the start |
| Item | Command | 1 | From the start |
| Rare Item More likely to receive rare items | Party | 250 | From the start |
| Move-HP Up | Character | 200 | From the start |
| Str+60% | Stat | 240 | From the start |
| Mag+60% | Stat | 240 | From the start |
| Forbid Mag-RF | Menu | 30 | From the start |
| Abilityx4 Set up to 4 abilities | Junction | 200 | From the start |
| Magic | Command | 1 | From the start |
| GF | Command | 1 | From the start |
Learning order and AP from the GF's kernel record. Use Bahamut in the junction optimiser.
Overview
- Attack
- Mega Flare
- Element
- None
- Abilities
- 21