Adamantite Shield
Overview
- Quality
- rare
- Item level
- 40
- Category
- Weapons
- Kind
- Item
- Game ID
Weapon_Shield_Adamantite
Damage per attack
| Attack | Physical |
|---|---|
| Guard Bash | 0 |
Base damage before armor and buffs.
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Every shield by tier
| Item | Level | Strongest hit | Weakest hit |
|---|---|---|---|
| Copper Shield | 10 | 0 | 0 |
| Rusty Shield | 15 | 0 | 0 |
| Scrap Shield | 15 | 0 | 0 |
| Spiked Scrap Shield | 15 | 0 | 0 |
| Iron Shield | 20 | 0 | 0 |
| Doomed Outlander Shield | 30 | 0 | 0 |
| Thorium Shield | 30 | 0 | 0 |
| Cobalt Shield | 35 | 0 | 0 |
| Adamantite Shield | 40 | 0 | 0 |
| Ancient Knight's Incandescent Shield | 40 | 0 | 0 |
| Ancient Knight's Shield | 40 | 0 | 0 |
| Giant Ruined Shield | 40 | 0 | 0 |
| Praetorian Shield | 40 | 0 | 0 |
| Wooden Shield | 40 | 0 | 0 |
| Mithril Shield | 50 | 0 | 0 |
| Onyxium Shield | 50 | 0 | 0 |
Base values before buffs and enchantments.
Salvages into
Raw game dataResolved from Server/Item/Items/Weapon/Shield/Weapon_Shield_Adamantite.json and its parents
- qualityRare
- level40
- categoryItems.Weapons
- categories[Items.Weapons]
- iconIcons/ItemsGenerated/Weapon_Shield_Adamantite.png
damage{1}
Guard_Bash{1}
- Physical0
recipe{4}
inputs[3]
0{2}
- idIngredient_Bar_Adamantite
- qty8
1{2}
- idIngredient_Leather_Heavy
- qty4
2{2}
- idIngredient_Fabric_Scrap_Cindercloth
- qty3
outputs[1]
0{2}
- idWeapon_Shield_Adamantite
- qty1
bench{4}
- idArmor_Bench
- typeCrafting
- categories[Weapon_Shield]
- tier3
- time4.5
- hasIcontrue