Sourcemined
Mewgenics
AbilityVerified on build 25143593

Seance Afterlife

Spawn a ghost Familiar that fades after its first turn.
Castable while you're downed. If you do, spawn a shadow copy of yourself instead.

Base and upgraded

BaseUpgraded
EffectSpawn a ghost Familiar that fades after its first turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.Spawn a ghost Familiar that fades after its second turn. Castable while you're downed. If you do, spawn a shadow copy of yourself instead.
Spawn › Additional passives › Safe Doomed12 (+1)

Every field that differs between the two levels in the game files.

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Necromancer
Mana cost
0
Type
Spawn
Game ID
Seance_Afterlife
Raw game dataExactly as defined in data/abilities/necromancer_abilities.gon
  • templatespawn
  • meta{3}
    • nameABILITY_SEANCE_NAME
    • descABILITY_SEANCE_DESC
    • classNecromancer
  • tags[summon]
  • graphics{2}
    • lobtrue
    • animationnone
  • cost{4}
    • cantriptrue
    • mana0
    • can_cast_while_deadtrue
    • must_not_be_a_summontrue
  • target{5}
    • min_range1
    • max_range1
    • max_aoe0
    • range_excludes_blockingfalse
    • restrictionsaoe_must_exist
  • spawn{5}
    • objectPlayerCat_Shade
    • factionself
    • catdataclone
    • clone_itemstrue
    • additional_passives{2}
      • SafeDoomed1
      • InjuryImmunity1
  • categorynecromancer
  • upgradedToSeance_Afterlife2