Shock Therapy
Deal 1 electric damage to yourself or an adjacent unit. Cleanse debuffs from that unit, give it a random stat up, and a 25% chance to be Stunned.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Deal 1 electric damage to yourself or an adjacent unit. Cleanse debuffs from that unit, give it a random stat up, and a 25% chance to be Stunned. | Deal 1 electric damage to yourself or a unit in range 5. Cleanse debuffs from that unit, give it a random stat up, and a 25% chance to be Stunned. |
| Target › Max range | 1 | 5 (+4) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Tinkerer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Tinkerer
- Mana cost
- 5
- Damage
- 1
- Type
- Spell
- Game ID
ShockTherapy
Raw game dataExactly as defined in data/abilities/tinkerer_abilities.gon
- templatespell
meta{4}
- nameABILITY_SHOCKTHERAPY_NAME
- descABILITY_SHOCKTHERAPY_DESC
- classTinkerer
- type_iconmagic
graphics{1}
- particleWaterConduct
cost{2}
- mana5
- infcantriptrue
target{3}
- max_aoe0
- max_range1
- min_range0
damage_instance{3}
- damage1
effects{3}
- Cleanse0
- RandomStatUp1
- Stun[1, 0.25]
- elements[Electric]
- categorytinkerer
- upgradedToShockTherapy2