Short Circuit
Deal 1 electric damage with a random amount of knockback (up to 3) to all adjacent units.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Deal 1 electric damage with a random amount of knockback (up to 3) to all adjacent units. | Deal 2 electric damage with a random amount of knockback (up to 10) to all adjacent units. |
| Damage instance › Damage | 1 | 2 (+1) |
| Damage instance › Effects › Random Knockback › Max | 3 | 10 (+7) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Tinkerer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Tinkerer
- Mana cost
- 3
- Damage
- 1
- Type
- Spell
- Game ID
ShortCircuit
Raw game dataExactly as defined in data/abilities/tinkerer_abilities.gon
- templatespell
meta{3}
- nameABILITY_SHORTCIRCUIT_NAME
- descABILITY_SHORTCIRCUIT_DESC
- classTinkerer
graphics{1}
- particleWaterConduct
cost{2}
- infcantriptrue
- mana3
target{6}
- target_modenone
- aoe_modestandard
- min_aoe1
- max_aoe1
- aoe_considers_character_sizetrue
- aoe_excludes_selftrue
damage_instance{4}
- damage1
- knockback0
effects{1}
RandomKnockback{2}
- min1
- max3
- elements[Electric]
- categorytinkerer
- upgradedToShortCircuit2