Timber
Fall into an adjacent tile, dealing massive damage to units you displace.
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Druid
- Damage
- 10+bonus_melee_damage
- Type
- Trample dash
- Game ID
Timber
Raw game dataExactly as defined in data/abilities/druid_abilities.gon
- templatetrample_dash
meta{4}
- nameABILITY_TIMBER_NAME
- descABILITY_TIMBER_DESC
- classDruid
- type_iconmelee
graphics{3}
- dash_start_animationtimberStart
- dash_animationtimberDash
- dash_end_animationtimberEnd
cost{2}
- act_points1
- move_points0
target{1}
- max_range1+bonus_range
temporary_effects{1}
- Trample3
damage_instance{2}
- override_trample_damagetrue
- damage10+bonus_melee_damage
- categorydruid