Rat Bomb
Explodes on its turn or when hit with fire.
Attack to disarm!
Overview
- Group
- Inanimate objects
- Faction
- None
- Health
- 1
- Tag
- Bomb
- Game ID
Bomb
Passive effects 2
- Bomb Behavior
- Looping Sound While Alive
Abilities 2
- Bomb Explode
- None
Raw game dataExactly as defined in data/characters/inanimate_objects.gon
graphics{3}
- movieclipBomb
- nameOBJECT_RATBOMB_NAME
- tooltipOBJECT_RATBOMB_DESC
sound{1}
alt_sounds[1]
- 0[HitGround, Bomb_Land]
properties{10}
- health1
- tagbomb
- initiative-20
- can_be_backstabbedfalse
- factionnone
- inherit_factiontrue
- typeobject
- corpse_health1
- kill_requiredfalse
- ai_scale0.5
abilities{2}
- moveNone
- attackBombExplode
passives{2}
- BombBehavior1
- LoopingSoundWhileAliveBomb_FuseLoop
ai{2}
- brainGenericBrain
- animate_choicefalse
- categoryinanimate_objects