Magnus
Has a chaining dash attack and a spin attack.
Overview
- Group
- Cat minibosses
- Faction
- Enemies
- Health
- 70
- Movement
- 2
- Tag
- Cat
- Game ID
FighterCat
Base stats
- Strength3
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
- Luck5
Abilities 4
- Melee Attack (Basic Melee Fighter)
- Move (Default Move)
- Chain Dash
- Spin Enemy
Raw game dataExactly as defined in data/characters/cat_minibosses.gon
graphics{4}
- movieclip_CAT
- nameENEMY_MAGNUS_NAME
- custom_cat_dataFighterCat
- tooltipENEMY_MAGNUS_DESC
equipment{1}
- neckSamsonsChains
stats{7}
- strength3
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
- luck5
properties{9}
- tagcat
- factionenemies
- typeboss
- dispersed_bonus_turns1
- dispersed_bonus_turns_consider_initiativefalse
- movement2
- mana_regen999
- mana100
- health70
abilities{3}
- moveDefaultMove
- attackBasicMelee_Fighter
- spells[ChainDash, Spin_Enemy]
passives{0}
ai{7}
- brainPatternBrain
mainturn_pattern{1}
- doChainDash
bonusturn_pattern{1}
- doSpin_Enemy
- decision_weightssemi_simple
- move_weightskeep_distance_always_move
- fallback_advances_patterntrue
- stun_advances_patternfalse
- categorycat_minibosses