Sourcemined
Mewgenics
CharacterVerified on build 25143593

Guillotina 1

She lusts with a never ending hunger!

Overview

Group
Guillotina
Faction
Enemies
Health
400
Movement
3
Tag
Cat
Game ID
Guillotina1

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed4
  • Charisma5

Passive effects 3

  • Trample
  • Guillotina Death Head
  • Form Changer

Abilities 12

  • Tina Basic Big Melee
  • Move (Default Move)
  • Tina Basic Jump
  • Tina Jump Attack
  • Tina Suck
  • Tina Spit
  • Tina Throw
  • Guillotina1Rage
  • Belly Pound
  • Digest
  • Tina Suck2
  • Tina Spit2
Raw game dataExactly as defined in data/characters/guillotina.gon
  • graphics{5}
    • movieclipGuillotina1
    • nameENEMY_GUILLOTINA_NAME
    • shadow_size2
    • uifloaters_offset2
    • tooltipENEMY_TINA1_DESC
  • stats{6}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed4
    • charisma5
  • properties{12}
    • tagcat
    • factionenemies
    • typeboss
    • movement3
    • corpse_healthindestructible
    • size2x2
    • move_blockeverything_even_when_dead
    • dispersed_bonus_turns2
    • mana_regen999
    • mana100
    • health400
    • weak_threshold50
  • abilities{3}
    • moveDefaultMove
    • attackTinaBasicBigMelee
    • spells[TinaBasicJump, TinaJumpAttack, TinaSuck, TinaSpit, TinaThrow, Guillotina1Rage, BellyPound, Digest, TinaSuck2, TinaSpit2]
  • passives{3}
    • Trample3
    • GuillotinaDeathHead1
    • FormChanger{5}
      • Normal{3}
        • attackTinaBasicBigMeleeA
        • passives{2}
          • FormChangeWhileHasStatus{3}
            • statusConsuming
            • form_hasMouthFull
            • form_hasnotNormal
          • AbilityHealthThreshold{2}
            • threshold200
            • abilityGuillotina1Rage
        • ai{6}
          • brainPatternBrain
          • pattern{2}
            • do_priority[*Guillotina1Rage, TinaJumpAttack, *TinaThrow, TinaThrow, move]
            • __dupes[2]
              • 0[2]
                • 0do_priority
                • 1[*Guillotina1Rage, *TinaThrow, TinaThrow, TinaJumpAttack, move]
              • 1[2]
                • 0do_priority
                • 1[*Guillotina1Rage, *TinaSuck]
          • decision_weightsdefault
          • move_weightsstay_close
          • reset_pattern_on_formswitchtrue
          • fallback_advances_patterntrue
      • MouthFull{3}
        • partial_animation_suffixMouthFull
        • passives{2}
          • FormChangeWhileHasStatus{3}
            • statusConsuming
            • form_hasMouthFull
            • form_hasnotNormal
          • ChanceToSpitOnDamage{2}
            • chance_per_damage2%
            • abilityTinaSpit
        • ai{6}
          • brainPatternBrain
          • pattern{1}
            • do*TinaSpit
          • decision_weightsdefault
          • move_weightsstay_close
          • end_turn_on_formswitchtrue
          • reset_pattern_on_formswitchtrue
      • Rage{3}
        • partial_animation_suffixRage
        • passives{2}
          • FormChangeWhileHasStatus{3}
            • statusConsuming
            • form_hasBellyFull
            • form_hasnotRage
          • AddMovement1
        • ai{5}
          • brainPatternBrain
          • pattern{2}
            • do_priority[TinaJumpAttack, *attack, attack, move]
            • __dupes[2]
              • 0[2]
                • 0do_priority
                • 1[*attack, attack, TinaJumpAttack, move]
              • 1[2]
                • 0do_priority
                • 1[*TinaSuck2, TinaSuck2, *attack, attack]
          • decision_weightsdefault
          • move_weightsstay_close
          • reset_pattern_on_formswitchtrue
      • BellyFull{3}
        • partial_animation_suffixBelly
        • passives{4}
          • FormChangeWhileHasStatus{3}
            • statusConsuming
            • form_hasBellyFull
            • form_hasnotRage
          • ChanceToSpitOnDamage{2}
            • chance_per_damage2%
            • abilityTinaSpit2
          • DigestDeadBodiesDigest
          • AddMovement1
        • ai{6}
          • brainPatternBrain
          • pattern{3}
            • do_priority[*attack, attack, BellyPound]
            • do*BellyPound
            • __dupes[2]
              • 0[2]
                • 0do_priority
                • 1[*attack, attack, BellyPound]
              • 1[do, *Digest]
          • decision_weightsdefault
          • move_weightsstay_close
          • end_turn_on_formswitchtrue
          • reset_pattern_on_formswitchtrue
      • initial_formNormal
  • ai{3}
    • brainNoBrain
    • decision_weightsdefault
    • move_weightsstay_close
  • categoryguillotina