Guillotina 3 Body
It's trying to find it's head...
Overview
- Group
- Guillotina
- Faction
- Enemies
- Health
- 400
- Movement
- 2
- Tag
- Cat
- Game ID
Guillotina3Body
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 3
- Trample
- Buddy
- Form Changer
Abilities 9
- None
- Move (Default Move)
- G3Run To Head
- G3Grab Head
- G3Toss Head
- G3Scream Hex
- G3Shake
- G3Spawn Mama
- G3Rage Shake
Raw game dataExactly as defined in data/characters/guillotina.gon
graphics{5}
- movieclipGuillotina3Body
- nameENEMY_GUILLOTINA_NAME
- shadow_size2
- uifloaters_offset2
- tooltipENEMY_TINA3BODY_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{13}
- tagcat
- factionenemies
- typeboss
- movement2
- corpse_health0
- size2x2
- move_blockeverything_even_when_dead
- dispersed_bonus_turns2
- mana_regen999
- mana100
- health400
- weak_threshold50
- banned_elite_buffs[Twin]
abilities{3}
- moveDefaultMove
- attackNone
- spells[G3RunToHead, G3GrabHead, G3TossHead, G3Scream_Hex, G3Shake, G3SpawnMama, G3RageShake]
passives{3}
- Trample3
- BuddyGuillotina3Head
FormChanger{4}
Normal{2}
passives{3}
FormChangeWhileHasStatus{3}
- statusConsuming
- form_hasHolding
- form_hasnotNormal
AbilityHealthThreshold{4}
- threshold250
- abilityG3SpawnMama
- use_aitrue
- also_use_if_buddy_is_deadtrue
- AggroTargetIsBuddy1
ai{9}
- brainPatternBrain
- auto_orientfalse
virtual_abilities{1}
MoveToHead{3}
- abilityG3RunToHead
- move_for_abilityG3GrabHead
- move_weightsminimum_move
bonusturn_pattern{1}
- do_priority[G3GrabHead, move, *G3GrabHead]
pattern{1}
- do**G3Shake
- decision_weightsdefault
- move_weightstowards_aggro
- reset_pattern_on_formswitchtrue
- fallback_advances_patterntrue
Holding{3}
- partial_animation_suffixHolding
passives{2}
- AddMovement1
FormChangeWhileHasStatus{3}
- statusConsuming
- form_hasHolding
- form_hasnotNormal
ai{6}
- brainPatternBrain
pattern{2}
- do*G3Scream_Hex
__dupes[1]
- 0[do, G3TossHead]
- decision_weightsdefault
- move_weightsstay_far
- end_turn_on_formswitchtrue
- reset_pattern_on_formswitchtrue
Rage{3}
- partial_animation_suffixRage
passives{2}
- AddMovement1
SpawnThingOnDamage{3}
- objectMaggot
- goodfalse
- spawn_on_death_hitfalse
ai{5}
- brainPatternBrain
pattern{2}
- domove
- do_all[move, G3RageShake]
- decision_weightsdefault
- move_weightsblind_move_far
- reset_pattern_on_formswitchtrue
- initial_formNormal
ai{3}
- brainNoBrain
- decision_weightsdefault
- move_weightsstay_close
- categoryguillotina