Guillotina 2 Body
It may be separated from her head, but they are still working together.
Overview
- Group
- Guillotina
- Faction
- Enemies
- Health
- 250
- Movement
- 1
- Tag
- Cat
- Game ID
Guillotina2Body
Base stats
- Strength8
- Dexterity5
- Constitution5
- Intelligence5
- Speed2
- Charisma5
Passive effects 4
- Buddy
- Trample
- Form Changer
- Passive When Dead
Abilities 6
- Tina Body Slam
- Move (Default Move)
- Tina Body Slam Max
- Guillotina2Rage
- Tina Body Slam Rage
- Tina Tantrum
Raw game dataExactly as defined in data/characters/guillotina.gon
graphics{5}
- movieclipGuillotina2Body
- nameENEMY_GUILLOTINA_NAME
- shadow_size2
- uifloaters_offset2
- tooltipENEMY_TINA2BODY_DESC
stats{6}
- strength8
- dexterity5
- constitution5
- intelligence5
- speed2
- charisma5
properties{13}
- tagcat
- factionenemies
- typeboss
- initiative-999
- movement1
- corpse_healthindestructible
- size2x2
- move_blockeverything_even_when_dead
- mana_regen999
- mana100
- health250
- weak_threshold50
- banned_elite_buffs[Twin]
abilities{3}
- moveDefaultMove
- attackTinaBodySlam
- spells[TinaBodySlamMax, Guillotina2Rage, TinaBodySlamRage, TinaTantrum]
passives{4}
- BuddyGuillotina2Head
- Trample3
FormChanger{3}
Normal{1}
passives{1}
- AbilityWhenBuddyDiesGuillotina2Rage
Rage{4}
- partial_animation_suffixRage
ai{4}
- brainPatternBrain
pattern{2}
- doTinaTantrum
__dupes[1]
- 0[do, TinaBodySlamRage]
- decision_weightscareless
- move_weightsstay_close_move_far
turns{1}
- dispersed_bonus_turns1
passives{1}
- AddMovement3
- initial_formNormal
PassiveWhenDead{1}
AddStatusToTrampleDamage{1}
- Bruise1
ai{4}
- brainPatternBrain
pattern{1}
- do_priority[*TinaBodySlamMax, *TinaBodySlam, TinaBodySlamMax, TinaBodySlam]
- decision_weightscareless
- move_weightsstay_close
- categoryguillotina