Overview
- Group
- Terminator
- Faction
- Enemies
- Health
- 25
- Movement
- 3
- Tag
- Cat
- Game ID
MedicCat_Terminator
Base stats
- Strength5
- Dexterity1
- Constitution3
- Intelligence4
- Speed4
- Charisma5
- Luck5
Passive effects 6
- Avoid Damaging Charmed Enemies
- Run When Last Player Cat Is Charmed
- Legacy Spawn Saved Cat If Exists
- Robot
- Spawn On Death
- dupes
Raw game dataExactly as defined in data/characters/terminator.gon
graphics{5}
- movieclip_CAT
- nameENEMY_TERMINATOR3_CLERIC_NAME
- custom_cat_dataMedicCat_Terminator
- tooltipENEMY_MARSHMALLOW_DESC
- spawnin_animationbeaminMedic
equipment{1}
- neckAngelicAura_Terminator
stats{7}
- strength5
- dexterity1
- constitution3
- intelligence4
- speed4
- charisma5
- luck5
properties{13}
- tagcat
- factionenemies
- typeboss
- dispersed_bonus_turns1
- mana_regen999
- mana100
- health25
- divine_shield0
- movement3
- tags[cat, robot]
- hidden_tagsterminator_mini
- shield25
- corpse_health0
abilities{3}
- moveDefaultMove
- attackBasicMedicMelee
- spells[MarshmallowConvert, MarshmallowZealot]
passives{6}
- AvoidDamagingCharmedEnemies1
RunWhenLastPlayerCatIsCharmed{2}
- allow_decision_mid_turntrue
- legacy_savekeyLegacy_Marshmallow_StolenCatID
- LegacySpawnSavedCatIfExistsLegacy_Marshmallow_StolenCatID
- Robot1
- SpawnOnDeathAntidote
__dupes[4]
- 0[SpawnOnDeath, RandomArmorPickup]
- 1[SpawnOnDeath, RandomArmorPickup]
- 2[SpawnOnDeath, RandomArmorPickup]
- 3[SpawnOnDeath, RandomArmorPickup]
ai{6}
- brainPatternBrain
virtual_abilities{1}
CloseConvert{2}
- abilityMarshmallowConvert
- move_weightsstay_close
mainturn_pattern{1}
- do_all[*MarshmallowZealot, CloseConvert, attack]
bonusturn_pattern{1}
- do_all[CloseConvert, attack]
- decision_weightsdefault
- move_weightskeep_close_distance_always_move
- variant_ofMedicCat
sound{1}
alt_sounds[1]
- 0[SE_CatWalk, SE_TerminatorCatWalkE]
- categoryterminator