Robo-Morana Variant
Its ranged attack inflicts Leech.
Reanimates dead bodies.
Revives through dead bodies.
Overview
- Group
- Terminator
- Faction
- Enemies
- Health
- 25
- Tag
- Cat
- Variant of
- Morana
- Game ID
NecroCat_Terminator
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 4
- Infinite Rebirth
- Robot
- Spawn On Death
- dupes
Abilities 4
Raw game dataExactly as defined in data/characters/terminator.gon
graphics{5}
- movieclip_CAT
- nameENEMY_TERMINATOR3_NECRO_NAME
- custom_cat_dataNecroCat_Terminator
- tooltipENEMY_MORANA_DESC
- spawnin_animationbeaminNecro
equipment{1}
- faceNecromancerMask_Terminator
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{10}
- tagcat
- factionenemies
- typeboss
- health25
- corpse_health0
- dispersed_bonus_turns0
- round_end_bonus_turns1
- tags[cat, robot]
- hidden_tagsterminator_mini
- shield25
abilities{3}
- moveDefaultMove
- attackBasicNecroRanged
- spells[NCReanimate, NCGravecrawl]
passives{4}
InfiniteRebirth{3}
- health25%
- playercat_health25%
- immediatetrue
- Robot1
- SpawnOnDeathAntidote
__dupes[4]
- 0[SpawnOnDeath, RandomArmorPickup]
- 1[SpawnOnDeath, RandomArmorPickup]
- 2[SpawnOnDeath, RandomArmorPickup]
- 3[SpawnOnDeath, RandomArmorPickup]
ai{6}
- brainPatternBrain
virtual_abilities{1}
NCGravecrawlFAR{2}
- abilityNCGravecrawl
- move_weightsstay_far
pattern{1}
- do_all[attack]
round_end_bonusturn_pattern{1}
- do_priority[NCReanimate, NCGravecrawlFAR]
- decision_weightsdefault
- move_weightskeep_distance
- variant_ofNecroCat
sound{1}
alt_sounds[1]
- 0[SE_CatWalk, SE_TerminatorCatWalkB]
- categoryterminator