Passives · page 5
Class passives, upgrades and disorders.
| Spontaneous CombustionWhen you take damage from an ability, you have a 15% chance to inflict Burn 5 on yourself and adjacent units. | Disorder | Disorders |
| SpottersYour basic attack can target tiles adjacent to allies. | Hunter | Hunter |
| Spread SorrowWhen you inflict a debuff to an enemy, inflict that same debuff on another random enemy. | Necromancer | Necromancer |
| Spread the PainDeal 2 extra damage the first time you damage each unit each turn. | Monk | Monk |
| StealthedStart each battle with Stealth. | Thief | Thief |
| StinkyAdjacent units move away from you at the start of their turns. | Disorder | Disorders |
| Stockholm SyndromeWhenever you take damage, move toward the source. | Disorder | Disorders |
| StoicIf you end your turn with unused movement actions, gain +2 Bonus Moves. | Tank | Tank |
| Stompy!You have Trample. Trample damage you deal has Cleave. | Butcher | Butcher |
| Strength in NumbersYour familiars have +1 Damage for each other familiar you have. | Colorless | Colorless |
| StudyGain +1 whenever you hit a new type of unit with an attack or ability. | Colorless | Colorless |
| Suicide SquadYour controllable familiars gain Self Destruct as their bonus ability. | Druid | Druid |
| Super Crow!Your crow has its abilities upgraded. | Druid | Druid |
| Super FriendsFamiliars spawned by spells gain All Stats Up 2, but that spell gets disabled until the spawned familiars die. | Druid | Druid |
| Super Luck | Jester | Jester |
| Supersize Me!Food and scrap pickups you spawn are bigger. | Butcher | Butcher |
| SuperstitionYour basic attack inflicts -1. When a unit damages you, inflict -1 on it. | Necromancer | Necromancer |
| Survivalist6 healing consumables and a full water bottle are added to your inventory. You can use consumables on allies. Store +2 food at the end of each battle. | Hunter | Hunter |
| Sweetspot+1 Range. Your basic attack deals more damage the farther away you are from the target. | Thief | Thief |
| Swift LooterWhen you collect a coin pickup, refresh your movement action. 1-2 extra coins spawn in each battle. | Thief | Thief |
| SynthesizeGain +1 at the start of each turn. | Mage | Mage |
| Tachysensia | Disorder | Disorders |
| Tainted GenesAt the end of each battle gain a random mutation. When you're downed, your corpse is destroyed. | Disorder | Disorders |
| Tainted MotherYour familiars and units you charm gain +4 and inflict Poison and Bleed. | Hunter | Hunter |
| Take AimGain +1 range and damage at the start of each turn. You lose this when you move. | Hunter | Hunter |
| Talk to AnimalsYour basic attack inflicts Charm 5 the first time you use it each battle. | Hunter | Hunter |
| Tank's SoulTank abilities are offered when you level up. | Colorless | Colorless |
| TeamworkWhen one of your familiars kills something, all allies get +1 Damage. | Druid | Druid |
| TenderizeYour basic melee attacks inflict Bruise 1. | Monk | Monk |
| TestyWhen you take damage, gain +1 movement range until the end of your turn. | Butcher | Butcher |
| The Common ColdStart each battle with All Stats Down. 30% chance of recovering at the end of each round. Contagious. | Disorder | Disorders |
| The FluStart each battle with Slow 5 and Weakness 5. Your basic attack inflicts Slow 1 and Weakness 1. 20% chance of recovering at the end of each round. Contagious. | Disorder | Disorders |
| The HungerYour basic attack has lifesteal. If you don't deal damage to a unit on your turn, gain Madness 1. | Disorder | Disorders |
| The ShiningYour attacks can't miss. +15% dodge chance and +15% chance to gain Fear at the start of each turn. | Disorder | Disorders |
| The ZoomiesYour movement action is a dash attack. | Disorder | Disorders |
| Thick SkullAll injuries you get are Concussions. You get +3 for each concussion you have. This caps at 30 . | Fighter | Fighter |
| Thief's SoulThief abilities are offered when you level up. | Colorless | Colorless |
| Thorn ArrowsYour basic attack spawns brambles. | Hunter | Hunter |
| ThornsThorns 2. | Tank | Tank |
| Thou Shalt Not CovetWhen an enemy takes damage from an ability, it drops a random pickup. | Medic | Medic |
| Thou Shalt Not KillWhen an enemy downs another unit, they take 10 holy damage. | Medic | Medic |
| Thou Shalt ObeyAt the end of each round, inflict Charm on a random adjacent enemy. | Medic | Medic |
| ThreeEvery 3rd spell you cast in a turn is cast twice. | Mage | Mage |
| Thrill of the HuntAt the end of each battle, if you killed at least 3 enemies, gain +1 permanently and find a random consumable item. | Hunter | Hunter |
| Thunder ThighsTrample. | Tank | Tank |
| Tinkerer's SoulTinkerer abilities are offered when you level up. | Colorless | Colorless |
| Toad StyleYour movement action is a jump. Landing on a unit deals damage and displaces it. | Tank | Tank |
| Top OffWhen you heal another unit over their max HP, you both gain +1 . | Medic | Medic |
| TorporWhile you're downed, your basic attack is Haunt. Your body gains +6 corpse HP. | Necromancer | Necromancer |
| TouchedYou can no longer heal HP. | Disorder | Disorders |
| Tourette's SyndromeAt the start of your turn, you have a 33% chance to cast one of your spells at a random target for free. | Disorder | Disorders |
| Tower DefenseWhen an enemy comes within range, shoot them for 1 damage. | Hunter | Hunter |
| Toxic-BloodedPoison you inflict is increased by 1. | Colorless | Colorless |
| ToxoplasmosisStart each battle with a Rat Familiar. Your basic attack charms Rat enemies. | Disorder | Disorders |
| TrapsYour basic attack spawns a bear trap if you shoot an empty tile. Whenever one of your traps triggers, gain +2 . | Hunter | Hunter |
| TraumatophobiaWhenever you take damage, move 1 tile away from the source. | Disorder | Disorders |
| Tricky TrapsDamage and effects from your traps are doubled. | Hunter | Hunter |
| TriskaidekaphobiaYour spells cost 0 mana. The 13th spell you cast on an adventure kills you and destroys your body. | Disorder | Disorders |
| True SightYou and your allies can't miss enemies within your line of sight. | Psychic | Psychic |
| TurnaboutYour basic melee attacks inflict Confusion 1 and make units face away from you. | Monk | Monk |
| Turtle Style | Fighter | Fighter |
| TwiddleYour basic attack deals 0 damage, but you can use it 2 additional times each turn. | Psychic | Psychic |
| TwoWhen you end your turn, if you cast exactly 2 spells, gain +1 Bonus Attack. When you end your turn, if you have exactly 2 mana, gain +1 Bonus Attack. | Mage | Mage |
| Unburdened Motion+1 and +10% dodge chance for each empty armor slot. If all of your armor slots are empty, you can use your movement action an extra time. | Monk | Monk |
| Unburdened Strikes+10% critical hit chance and +25% critical hit damage for each empty armor slot. If all of your armor slots are empty, counter-attack whenever you get hit. | Monk | Monk |
| Unburdened Thoughts+1 and +1 for each empty armor slot. If all of your armor slots are empty, your spells cost 1 less mana. | Monk | Monk |
| UndeathWhen you're downed, reanimate each ally to 33% HP. (Once per battle.) | Necromancer | Necromancer |
| UnderdogYou have +2 and +1 Brace for each enemy adjacent to you. | Fighter | Fighter |
| UnrestrictedActions with a once per battle restriction can be cast once per turn instead. | Colorless | Colorless |
| UnscarredWhile at full hp you have 100% critical hit chance. | Colorless | Colorless |
| Unstoppable!You're immune to knockback, Stun, Slow, and other mobility debuffs. | Monk | Monk |
| v2.0Start with 1 Tech. Your Tech can't drop below 1. | Tinkerer | Tinkerer |
| VampirismYour basic attack has lifesteal. | Necromancer | Necromancer |
| VeganYou don't eat meat. | Disorder | Disorders |
| Venerated TouchYour basic attack inflicts Confusion 2 on enemies and gives +2 to allies. | Medic | Medic |
| VengefulYour basic attack is always critical on enemies that have damaged you. | Fighter | Fighter |
| Versatile VocalistYour basic action deals 1 damage to enemies, and inflicts temporary -1 Damage. Your basic attack wont apply debuffs to allies or buffs to enemies. | Druid | Druid |
| Violent OutburstsWhen you end your turn, dash forward 2 tiles, attack with Knockback, and take 1 damage. | Disorder | Disorders |
| Void SoulOnly upgraded Collarless abilities are offered when you level up | — | Colorless |
| Weak SpotYour basic attack ignores shield and inflicts Weakness 1. | Thief | Thief |
| Weapon MasterYour weapon and item abilities deal +2 Damage and get +25% critical chance. A pipe is added to your inventory. | Fighter | Fighter |
| Weapon ProficiencyYour weapon damage scales with your stats and counts as a basic attack. | Tinkerer | Tinkerer |
| WhipcrackerWhen you damage an ally they gain +1 Damage. | Colorless | Colorless |
| Wide LoadWhen an adjacent ally is targeted by an enemy, swap places with the ally. | Tank | Tank |
| Wiggly+25% dodge chance. | Colorless | Colorless |
| Wild AnimalsFamiliars you spawn attack a random enemy within their range when they are spawned. | Druid | Druid |
| Wild StyleThe first time you shapeshift each turn, gain an extra turn. | Druid | Druid |
| Williams SyndromeYour attacks may Charm. | Disorder | Disorders |
| WitherGravity element abilities inflict a random negative status effect when used on enemies. | Psychic | Psychic |
| Wobbly Cat Syndrome25% chance to block attacks and get knocked back 10 tiles instead. | Disorder | Disorders |
| Worm LordWhen you take damage, spawn a leech familiar. | Necromancer | Necromancer |
| Worms50% chance to spawn a maggot familiar when you end your turn. | Colorless | Colorless |
| Wrenched NeckYou can't equip neck armor. Double the effects of your head armor. | Disorder | Disorders |
| WrestlemaniacYour basic attack becomes Suplex when adjacent to enemies. You gain the ability Toss. | Tank | Tank |
| Zenkai BoostIf you end battle with 1 HP, gain +1 to a random stat permanently and start the next battle at full HP with All Stats Up 3. | Colorless | Colorless |
| ZIP!Your movement action is Shadowstep. | Thief | Thief |
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