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Mewgenics
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Passives · page 4

Class passives, upgrades and disorders.

496 entries
ParasiticWhen you gain health, spawn a leech familiar.NecromancerNecromancer
Patellar ReflexWhen a unit damages you, counter-attack dealing 1 damage and inflicting Bruise.FighterFighter
PathfinderGrass tiles are free to move through for you and familiars you spawn. Plant grass as you walk.DruidDruid
PatienceIf you end your turn without taking any actions, gain an extra turn at the end of the round. You don't regenerate mana on your main turn if you pass it.ColorlessColorless
Paw MissileYour basic attack is Magic Missile. (its damage scales with ).MageMage
PenetrateYour basic attack passes through units and ignores shield. +1 Range.ThiefThief
Perfect TechniqueWhile in ranged stance, You have +1 Range and +2 Magic Damage. While in melee stance, you have +1 Brace.MonkMonk
Pet RocksRocks you spawn are alive!! ...and have +3 HP. Spawn a rock at the start of the battle.TankTank
PhonyStart each battle with full mana. You can't regenerate mana.DisorderDisorders
PicaWhen you collect a coin or scrap pickup, heal instead of gaining the pickup's normal effect.DisorderDisorders
PinpointYour critical hits inflict Marked.ThiefThief
PlowWhen you knock back a unit, leave a rock where that unit was.TankTank
Poison IvyYou and familiar you spawn are Poisonous.DruidDruid
Poison TipsYour basic attack inflicts Poison 1.ThiefThief
Post-Traumatic Stress DisorderWhen you take damage, gain Fear and +2 Damage.DisorderDisorders
Power UpWhen you gain excess mana, gain +1 Magic Damage and +1 .PsychicPsychic
Pox10% chance to skip your turn to scratch yourself. Your basic attack has a 50% chance to inflict Poison 1. 5% chance of recovering at the end of each round. Contagious.DisorderDisorders
Primordial DwarfDisorderDisorders
Priority TargetEnemies will attack you instead of your allies if they can.TankTank
Protect the WeakAllies with 5 or fewer HP gain +50% dodge chance.MedicMedic
ProtectionColorlessColorless
ProtectiveYour allies have Brace 1.TankTank
Psionic RepelUnits that attack or contact you get knocked back 10 tiles.PsychicPsychic
Psy SmackKnockback damage you and your allies deal is doubled.PsychicPsychic
Psychic's SoulPsychic abilities are offered when you level up.ColorlessColorless
PsychosisAfter your first turn, you have permanent madness.DisorderDisorders
PulpWhen you kill a unit or destroy a corpse, it becomes meat.ColorlessColorless
Punch FaceYour basic attacks are critical if they hit the front of a unit.FighterFighter
Punctured Eye+10% miss chance. You can't equip face armor. Gain an eyeball trinket.DisorderDisorders
PurifierYour basic attack removes debuffs from allies.MedicMedic
Purple FetinYou have a 10% to be AI controlled each turn. You can reroll your level up options 3 times.DisorderDisorders
PutrefyYour basic attack inflicts Rot 1.ButcherButcher
QuiverSave unused basic attacks for future turns.HunterHunter
RabiesYour basic attack is a melee attack. You can't equip face armor. After each battle, gain +2 and -1 . If your is 0 or less, you have Madness.DisorderDisorders
Ranged MedicYour basic attack is a ranged lobbed attack that heals allies and damages enemies.MedicMedic
RankleWhen you take damage, gain +2 Temp Damage.ButcherButcher
Rap GodYour basic action also gives temporary +4 .DruidDruid
Rapid FlowWhen you switch stances, do a spin attack that hits all adjacent units.MonkMonk
Rat Style+10% dodge chance.FighterFighter
Razor ClawsYour basic attack inflicts Bleed 1.ThiefThief
Reactive ArmorWhen you take damage, craft a Tinkerer weapon or armor piece and equip it in an empty slot.TinkererTinkerer
Reality ShatterGravity element abilities spawn Floating Glass.PsychicPsychic
Relentless DeadAt the end of each round, spawn a zombie kitten familiar onto a random tile.NecromancerNecromancer
Repressed MemoriesWhen you spend mana, cast a random Psychic spell that costs less than the mana spent.PsychicPsychic
ResonanceWhen you cast a spell gain +1 Magic Damage for the rest of the turn.MageMage
Robot ArmsYou can use your weapon an additional time each turn.TinkererTinkerer
Rock AspectUnits that attack or contact you have a 10% chance to get Petrified.TankTank
Rockin'Spawn 4 small rocks at the start of each battle.ColorlessColorless
Rubber ArrowsYour projectiles bounce to another enemy within 3 tiles.HunterHunter
Running JabWhen you end your movement, automatically use your basic attack if an enemy is in range.MonkMonk
Sacrificial LambWhen you're downed, allies gain All Stats Up and take an extra turn.NecromancerNecromancer
Safe SwitchingWhen you switch stances, gain +2 .MonkMonk
Santa SangreWhen you're downed, allies heal 12 HP. Excess healing is converted to Shield.ColorlessColorless
Savant SyndromeDisorderDisorders
ScabsGain +2 Shield when you take damage from an ability.TankTank
Scaly ScabsDisorderDisorders
Scars+1 Brace.FighterFighter
ScatologicalHeal 5 HP when you damage poop. At the start of your turn, if you're near poop, you automatically move toward it and eat it.DisorderDisorders
ScavengerIf your trinket slot is empty, equip a small consumable food item at the start of each battle.ColorlessColorless
SchadenfreudeYour and are increased by 2 for each disorder your party has.ButcherButcher
SchizophreniaAt the end of your turn, spawn a hallucination. It has Madness, attacks any unit except you, and fades after its turn.DisorderDisorders
Schrödinger's Syndrome50% chance to start each battle dead, or alive with max hp and All Stats Up 2 and an extra turn at the start of the battle.DisorderDisorders
SclerodermaAt the start of each battle, you lose all but 1 HP, but gain that much .DisorderDisorders
ScrapperFind an extra consumable item at the end of each battle. When you use up a consumable or trinket, equip a new consumable from your inventory if you have any.TinkererTinkerer
Self-AssuredGain a random stat up whenever you down a unit.ColorlessColorless
Sensory OverloadAll but your face slot is locked. Your face item's effects are tripled!DisorderDisorders
Sensory OverloadAll but your head slot is locked. Your head item's effects are tripled!DisorderDisorders
Sensory OverloadAll but your neck slot is locked. Your neck item's effects are tripled!DisorderDisorders
Sensory OverloadAll but your trinket slot is locked. Your trinket's effects are tripled!DisorderDisorders
Sensory OverloadAll but your weapon slot is locked. Your weapon's effects are tripled!DisorderDisorders
Serial KillerAfter you kill 3 units, gain +6 and backstabs have 100% crit chance.ColorlessColorless
Servus MortemDestroy a random non-boss enemy at the start of each battle.NecromancerNecromancer
Severed ThumbYou can't equip weapons. Spawn a Food pickup at the start of each battle.DisorderDisorders
Shake DownYour critical hits spawn a coin and a random pickup.ThiefThief
ShankWhen behind and adjacent to an enemy, your basic attack is a melee attack that hits twice.ThiefThief
Sharing is CaringWhen you pick up a non-coin pickup, allies gain the same effects.MedicMedic
ShivYour basic attack has +2 damage, +25% critical chance, and inflicts Bleed 1 when attacking a unit in melee range.ThiefThief
Shoulder CheckIf you're facing a unit after you move, automatically attack it at 33% damage.FighterFighter
Shoving MatchWhen you knock a unit into an ally, or knock an ally into an enemy, that ally uses their basic attack on the other unit. Your basic attack has +1 Knockback.TankTank
ShrapnelWhen you break an item, gain +1 Thorns.TinkererTinkerer
ShunnedTake your turn last. Your heals heal for 2 less. +15% dodge chance.DisorderDisorders
SingletonYour max HP and mana are reduced to 1. Damage you take is reduced to 1. Your spells cost 1 mana.DisorderDisorders
Skill ShareYour other passive ability is shared with the other cats in your party at the start of each battle.ColorlessColorless
SkullcrackYour basic attack inflicts Bruise.FighterFighter
Slack OffIf you end your turn with unused movement actions, gain 8 HP.TankTank
Sleep DartsAt the start of each battle, you and all allies that don't have weapons gains a temporary Sleep Dart.HunterHunter
Sleep ParalysisWhen you fall asleep, a Sleep Paralysis Demon with Madness spawns! You can't wake up until it's killed. Learn the spell Rest (if you have a free spell slot).DisorderDisorders
Slow and SteadyGain -2 and +1 Range at the end of each turn. If your is 0, you can attack an extra time each turn.TankTank
Slugger+1 Damage.ColorlessColorless
Smash!Your weapons deal triple damage, but they always break when you use them. Three Sticks are added to your inventory.FighterFighter
Sneak AttackYour spells that spawn familiars cost -3 mana. Familiars spawned by your spells gain +2 Damage and +2 Movement, but die after their first turn.DruidDruid
SniperCritical hits deal +100% more damage and have a 25% chance to inflict Stun.HunterHunter
SociopathyYou have Madness on your first turn.DisorderDisorders
Soul BondYour basic attack inflicts Soul Link.NecromancerNecromancer
Soul ShatterWhen you kill a unit, deal 1 damage to all enemies.PsychicPsychic
SoullessYou are immune to buffs and debuffs. When you die, you don't leave a corpse.DisorderDisorders
Spin to WinYour basic attack is a 3x3 tile spin attack with Cleave.ButcherButcher
Spina BifidaDisorderDisorders
Splash DamageYour basic attack deals 2 Magic splash damage.MageMage
Split ShotYour basic attack has +1 area but deals 50% less damage.HunterHunter

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