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Passives · page 3

Class passives, upgrades and disorders.

496 entries
Ice PawsYour basic attack deals Ice Damage, inflicts Slow 2, and has a 20% chance to Freeze. You can damage frozen units.MageMage
ImmortalAll damage you take is reduced to 1. When you take damage, suffer a random injury.DisorderDisorders
Immortal LeechesWhen a unit you inflicted Leeches on dies or loses its leeches, your next basic attack inflicts that many additional leeches.NecromancerNecromancer
Impostor SyndromeYou're quite suspicious…DisorderDisorders
IncontinenceWhen you take damage, pee yourself.DisorderDisorders
IncubatorWhenever you heal over your max HP, spawn a rot fly.ButcherButcher
IndigestionWhenever you heal over your max HP, fart and inflict Poison 3 on adjacent units.ButcherButcher
InfectedWhen you down a unit, reanimate it with 50% HP.NecromancerNecromancer
InfestationAt the start of your turn, you have a 50% chance to spawn a Maggot Familiar and 15% chance to spawn an enemy Flea.DisorderDisorders
Infested50% chance to spawn a flea familiar when you end your turn.ColorlessColorless
Infinite RebirthAt the end of each round, if there is a body on the map and you're downed, you respawn on that tile with 1 HP and +10 temporary Speed. If that body was a party member, you spawn with full HP instead.NecromancerNecromancer
IngenuityPickups give you +1 Tech in addition to their other effects.TinkererTinkerer
InsomniaYou can't fall asleep. You can move an extra time each turn. Exhaustion sets in on round 3.DisorderDisorders
Intestinal ProlapseYou receive double damage from behind.DisorderDisorders
Iron Skin TechniqueGain +2 when you land a critical hit. +10% critical chance.MonkMonk
Irritable Bowel SyndromeWhen you take damage, poop.DisorderDisorders
IT'S ALIVE!Hitting a body with electric damage revives it with 1 HP. The revived corpse is charmed and takes an extra turn, then dies.TinkererTinkerer
Item ProxyYou need one fewer piece of equipment to get set bonuses.TinkererTinkerer
Jagged EdgesWhen you lose , gain +1 Thorns.MonkMonk
Jester's SoulAbilities from any class are offered when you level up. You can reroll your level up options twice.ColorlessColorless
Jet FistsYour melee attacks and abilities blow wind through the tiles they hit.MonkMonk
KamikazeYou explode when you are downed.DisorderDisorders
Kidney StoneWhen you end your turn take 1 damage and pass a kidney stone.DisorderDisorders
Last GraspWhen you're downed, deal 6 damage to each enemy and heal 6 HP to all allies. Bonus ability: SeppukuNecromancerNecromancer
Late BloomerOn your 5th turn, you gain All Stats Up 3.ColorlessColorless
Latent EnergyWhen an ally spends mana, Gain +2 Magic Damage until the next time you use magic.MageMage
LeaderAdjacent allies have +1 Damage and +1 Range.ColorlessColorless
Learn From MeWhen you cast a spell, all allied cats gain that spell in their bonus slot.MageMage
Leech MotherYour basic attack spawns a leech familiar.NecromancerNecromancer
LeprosyBruise 2. When you get hit, spawn a food pickup.DisorderDisorders
Light Up the StageAt the end of your turn, emit 2 Sparkles for each turn you've taken.MageMage
Lightning AspectElectric immunity. When you deal Electric Damage, gain +1 Charge.MageMage
Lightning PawsYour basic attack deals +2 Electric Damage and has a 15% chance to Stun.MageMage
Lightning RodYou have Electric immunity and are conductive. Electric damage you deal is increased by 1. Gain 1 Tech when you are hit with electric damage.TinkererTinkerer
Like a FishWater tiles don't slow you down. Gain +1 Holy Shield at the end of the turn if you're wet and have no Holy Shield. Familiars you spawn also have this passive.DruidDruid
Living BatteryWhen an adjacent ally spends mana, gain that much mana.TinkererTinkerer
Long Arms+1 Range and +1 Reach.MonkMonk
Long CastTile-targeted spells gain +5 Range.MageMage
Long Stride+1 movement range.ThiefThief
Longshot+1 Range.ColorlessColorless
Loose MeatWhen you take damage, spawn a food pickup.ButcherButcher
Loot HoarderAutomatically collect all pickups at the end of the battle if you're not downed.ThiefThief
Lord of the FliesAll flies are Charmed and get +1 Damage. Whenever you inflict Rot, you inflict +1 Rot.ButcherButcher
Love SongYour basic action has +2 area, and heals 1 additional HP.DruidDruid
Luck DrainGain +1 whenever a unit is downed.ColorlessColorless
Luck Swing+50% critical hit chance but +25% chance to miss.HunterHunter
LuckyColorlessColorless
Lycanthropy33% chance to enter Wolf Form at the start of your turn.DisorderDisorders
Mad VisageAll injuries you get are Disfigured. While at full mana, your basic action inflicts Madness. While you have 0 or less you can attack an additional time each turn.PsychicPsychic
MaestroYour musical spells cost 50% less mana.DruidDruid
Mage's SoulMage abilities are offered when you level up.ColorlessColorless
Magic GuruYour allies have +1 Mana Regeneration. When an ally spends 7+ mana to cast a spell, they gain All Stats Up.MageMage
MangeInflict Poison 1 on units that contact you.ColorlessColorless
Mania10% chance to restore all your mana at the start of your turn.ColorlessColorless
MasochistWhen you take damage, gain +1 , , or at random.ButcherButcher
Math?Your spells cost 3 mana to cast, but each can be cast only once per turn.FighterFighter
Mega MinionsEvery 3rd familiar you spawn is upgraded into a Champion.DruidDruid
Mental StormGain +1 Charge when you cast a spell.PsychicPsychic
MercilessWhen you deal 10 or more damage in a single hit, gain +2 and refresh your movement action. (This doesn't trigger during your movement action.)FighterFighter
Metal Detector5% chance to spawn a coin when you move over a tile.ColorlessColorless
Might of the MeekDamage you deal that's 2 or less is always critical.ColorlessColorless
Mind BreakerYour basic attack inflicts Magic Weakness 1.MonkMonk
Mind TempestAfter every sixth spell you cast, gain All Stats Up and +1 Magic Damage.PsychicPsychic
Mini-MeGain a half-sized copy of yourself that has 50% of your stats. The copy is AI controlled.ColorlessColorless
MixupWhen you switch stances, your next basic attack this turn is critical.MonkMonk
Monk's SoulMonk abilities are offered when you level up.ColorlessColorless
Monkey Style15% chance to block damage and counter-attack.MonkMonk
Morale BoostAllies gain All Stats Up whenever you kill something.MedicMedic
More!When you kill a unit, refresh your movement action.ThiefThief
Most Valuable CatWhen you or an ally downs another unit, they become the Alpha. If you're the Alpha, take an extra turn at the end of each round.FighterFighter
Mountain FormKnockback immunity. Tiles you walk over become dirt and may spawn rocks.TankTank
Mr. MegaYour explosions are larger and deal +3 damage. +3 Blast Resistance.TinkererTinkerer
Munchausen by ProxyIf you have a 2nd disorder, all other cats in your party gain it at the start of each battle.DisorderDisorders
My Leg!All injuries you get are Broken Legs. If you have four broken legs, gain +4 Thorns, Trample, and adjacent allies have Toss as a bonus ability.TankTank
NanobotsGain +2 Diminishing Health Regeneration every time you take damage from an attack or spell.TinkererTinkerer
NapalmYour explosions inflict Burn 3 and light tiles on fire. +2 Blast Resistance.TinkererTinkerer
NarcolepsyAt the end of your turn, fall asleep, heal 10 HP and gain 7 mana.DisorderDisorders
Natural HealerYour heals heal for 2 extra.MedicMedic
Natural HealingYou have +1 Health RegenerationColorlessColorless
Nature's GuidanceAllied familiars are immune to damage from tiles, knockback, thorns, and trample.DruidDruid
Necromancer's SoulNecromancer abilities are offered when you level up.ColorlessColorless
NecrophageAt the start of your turn, if there's a dead body near you, move towards it and eat it to gain All Stats Up and heal 4 HP.DisorderDisorders
NecrosisWhen you take damage, you get -1 , -1 , and spawn poisoned food.DisorderDisorders
Never FullYou can heal over your max HP. Excess HP is lost between battles.ButcherButcher
Nudist+50% dodge chance. You can't wear armor.DisorderDisorders
Numbing LeechesYour basic attack deals 0 damage but its status and hit effects are tripled.NecromancerNecromancer
Obsessive Compulsive DisorderBonus Ability: Groom At the end of your turn, if you didn't use Groom, take 2 damage.DisorderDisorders
Offload PainWhen you heal, deal 1 damage to each enemy.NecromancerNecromancer
OmniscienceYou can see EVERYTHING. Line of sight restrictions are ignored.PsychicPsychic
OneWhen you end your turn, if you cast exactly 1 spell, double cast your next spell.MageMage
One With NothingIf you end your turn with 0 mana, your Mana Regeneration is doubled.NecromancerNecromancer
Orange FetinYou have a 10% to be AI controlled each turn. When you kill an enemy, gain 3 mana and heal 2 hp.DisorderDisorders
Osteogenesis Imperfecta+2 Bruise, +2 Bleed Thorns, and +2 Thorns. When you're downed, you get injured an extra time.DisorderDisorders
OverconfidentWhile at full HP, reduce the cost of your spells by 2, but take double damage. This can't reduce mana costs to less than 1.ColorlessColorless
OverflowWhile at full mana, gain +2 Brace and Flying Movement. Your mana is uncapped.PsychicPsychic
OverloadWhen you cast a spell, deal 3 random elemental damage to adjacent tiles.MageMage
OVERPOWERED!!!Excess damage you deal to units makes them explode, dealing the excess damage to units around it, except for you.FighterFighter
PacifistYou can't kill units. If you end your turn without using your basic attack gain 7 mana.DisorderDisorders
ParanoiaWhen a unit ends its movement directly behind you, attack it and gain Fear.DisorderDisorders
ParaplegicThe range of all your movement, dash, and jump abilities are capped at 1 unless they teleport. Enemies won't prioritize attacking you.DisorderDisorders

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