Passives · page 3
Class passives, upgrades and disorders.
| Ice PawsYour basic attack deals Ice Damage, inflicts Slow 2, and has a 20% chance to Freeze. You can damage frozen units. | Mage | Mage |
| ImmortalAll damage you take is reduced to 1. When you take damage, suffer a random injury. | Disorder | Disorders |
| Immortal LeechesWhen a unit you inflicted Leeches on dies or loses its leeches, your next basic attack inflicts that many additional leeches. | Necromancer | Necromancer |
| Impostor SyndromeYou're quite suspicious… | Disorder | Disorders |
| IncontinenceWhen you take damage, pee yourself. | Disorder | Disorders |
| IncubatorWhenever you heal over your max HP, spawn a rot fly. | Butcher | Butcher |
| IndigestionWhenever you heal over your max HP, fart and inflict Poison 3 on adjacent units. | Butcher | Butcher |
| InfectedWhen you down a unit, reanimate it with 50% HP. | Necromancer | Necromancer |
| InfestationAt the start of your turn, you have a 50% chance to spawn a Maggot Familiar and 15% chance to spawn an enemy Flea. | Disorder | Disorders |
| Infested50% chance to spawn a flea familiar when you end your turn. | Colorless | Colorless |
| Infinite RebirthAt the end of each round, if there is a body on the map and you're downed, you respawn on that tile with 1 HP and +10 temporary Speed. If that body was a party member, you spawn with full HP instead. | Necromancer | Necromancer |
| IngenuityPickups give you +1 Tech in addition to their other effects. | Tinkerer | Tinkerer |
| InsomniaYou can't fall asleep. You can move an extra time each turn. Exhaustion sets in on round 3. | Disorder | Disorders |
| Intestinal ProlapseYou receive double damage from behind. | Disorder | Disorders |
| Iron Skin TechniqueGain +2 when you land a critical hit. +10% critical chance. | Monk | Monk |
| Irritable Bowel SyndromeWhen you take damage, poop. | Disorder | Disorders |
| IT'S ALIVE!Hitting a body with electric damage revives it with 1 HP. The revived corpse is charmed and takes an extra turn, then dies. | Tinkerer | Tinkerer |
| Item ProxyYou need one fewer piece of equipment to get set bonuses. | Tinkerer | Tinkerer |
| Jagged EdgesWhen you lose , gain +1 Thorns. | Monk | Monk |
| Jester's SoulAbilities from any class are offered when you level up. You can reroll your level up options twice. | Colorless | Colorless |
| Jet FistsYour melee attacks and abilities blow wind through the tiles they hit. | Monk | Monk |
| KamikazeYou explode when you are downed. | Disorder | Disorders |
| Kidney StoneWhen you end your turn take 1 damage and pass a kidney stone. | Disorder | Disorders |
| Last GraspWhen you're downed, deal 6 damage to each enemy and heal 6 HP to all allies. Bonus ability: Seppuku | Necromancer | Necromancer |
| Late BloomerOn your 5th turn, you gain All Stats Up 3. | Colorless | Colorless |
| Latent EnergyWhen an ally spends mana, Gain +2 Magic Damage until the next time you use magic. | Mage | Mage |
| LeaderAdjacent allies have +1 Damage and +1 Range. | Colorless | Colorless |
| Learn From MeWhen you cast a spell, all allied cats gain that spell in their bonus slot. | Mage | Mage |
| Leech MotherYour basic attack spawns a leech familiar. | Necromancer | Necromancer |
| LeprosyBruise 2. When you get hit, spawn a food pickup. | Disorder | Disorders |
| Light Up the StageAt the end of your turn, emit 2 Sparkles for each turn you've taken. | Mage | Mage |
| Lightning AspectElectric immunity. When you deal Electric Damage, gain +1 Charge. | Mage | Mage |
| Lightning PawsYour basic attack deals +2 Electric Damage and has a 15% chance to Stun. | Mage | Mage |
| Lightning RodYou have Electric immunity and are conductive. Electric damage you deal is increased by 1. Gain 1 Tech when you are hit with electric damage. | Tinkerer | Tinkerer |
| Like a FishWater tiles don't slow you down. Gain +1 Holy Shield at the end of the turn if you're wet and have no Holy Shield. Familiars you spawn also have this passive. | Druid | Druid |
| Living BatteryWhen an adjacent ally spends mana, gain that much mana. | Tinkerer | Tinkerer |
| Long Arms+1 Range and +1 Reach. | Monk | Monk |
| Long CastTile-targeted spells gain +5 Range. | Mage | Mage |
| Long Stride+1 movement range. | Thief | Thief |
| Longshot+1 Range. | Colorless | Colorless |
| Loose MeatWhen you take damage, spawn a food pickup. | Butcher | Butcher |
| Loot HoarderAutomatically collect all pickups at the end of the battle if you're not downed. | Thief | Thief |
| Lord of the FliesAll flies are Charmed and get +1 Damage. Whenever you inflict Rot, you inflict +1 Rot. | Butcher | Butcher |
| Love SongYour basic action has +2 area, and heals 1 additional HP. | Druid | Druid |
| Luck DrainGain +1 whenever a unit is downed. | Colorless | Colorless |
| Luck Swing+50% critical hit chance but +25% chance to miss. | Hunter | Hunter |
| Lucky | Colorless | Colorless |
| Lycanthropy33% chance to enter Wolf Form at the start of your turn. | Disorder | Disorders |
| Mad VisageAll injuries you get are Disfigured. While at full mana, your basic action inflicts Madness. While you have 0 or less you can attack an additional time each turn. | Psychic | Psychic |
| MaestroYour musical spells cost 50% less mana. | Druid | Druid |
| Mage's SoulMage abilities are offered when you level up. | Colorless | Colorless |
| Magic GuruYour allies have +1 Mana Regeneration. When an ally spends 7+ mana to cast a spell, they gain All Stats Up. | Mage | Mage |
| MangeInflict Poison 1 on units that contact you. | Colorless | Colorless |
| Mania10% chance to restore all your mana at the start of your turn. | Colorless | Colorless |
| MasochistWhen you take damage, gain +1 , , or at random. | Butcher | Butcher |
| Math?Your spells cost 3 mana to cast, but each can be cast only once per turn. | Fighter | Fighter |
| Mega MinionsEvery 3rd familiar you spawn is upgraded into a Champion. | Druid | Druid |
| Mental StormGain +1 Charge when you cast a spell. | Psychic | Psychic |
| MercilessWhen you deal 10 or more damage in a single hit, gain +2 and refresh your movement action. (This doesn't trigger during your movement action.) | Fighter | Fighter |
| Metal Detector5% chance to spawn a coin when you move over a tile. | Colorless | Colorless |
| Might of the MeekDamage you deal that's 2 or less is always critical. | Colorless | Colorless |
| Mind BreakerYour basic attack inflicts Magic Weakness 1. | Monk | Monk |
| Mind TempestAfter every sixth spell you cast, gain All Stats Up and +1 Magic Damage. | Psychic | Psychic |
| Mini-MeGain a half-sized copy of yourself that has 50% of your stats. The copy is AI controlled. | Colorless | Colorless |
| MixupWhen you switch stances, your next basic attack this turn is critical. | Monk | Monk |
| Monk's SoulMonk abilities are offered when you level up. | Colorless | Colorless |
| Monkey Style15% chance to block damage and counter-attack. | Monk | Monk |
| Morale BoostAllies gain All Stats Up whenever you kill something. | Medic | Medic |
| More!When you kill a unit, refresh your movement action. | Thief | Thief |
| Most Valuable CatWhen you or an ally downs another unit, they become the Alpha. If you're the Alpha, take an extra turn at the end of each round. | Fighter | Fighter |
| Mountain FormKnockback immunity. Tiles you walk over become dirt and may spawn rocks. | Tank | Tank |
| Mr. MegaYour explosions are larger and deal +3 damage. +3 Blast Resistance. | Tinkerer | Tinkerer |
| Munchausen by ProxyIf you have a 2nd disorder, all other cats in your party gain it at the start of each battle. | Disorder | Disorders |
| My Leg!All injuries you get are Broken Legs. If you have four broken legs, gain +4 Thorns, Trample, and adjacent allies have Toss as a bonus ability. | Tank | Tank |
| NanobotsGain +2 Diminishing Health Regeneration every time you take damage from an attack or spell. | Tinkerer | Tinkerer |
| NapalmYour explosions inflict Burn 3 and light tiles on fire. +2 Blast Resistance. | Tinkerer | Tinkerer |
| NarcolepsyAt the end of your turn, fall asleep, heal 10 HP and gain 7 mana. | Disorder | Disorders |
| Natural HealerYour heals heal for 2 extra. | Medic | Medic |
| Natural HealingYou have +1 Health Regeneration | Colorless | Colorless |
| Nature's GuidanceAllied familiars are immune to damage from tiles, knockback, thorns, and trample. | Druid | Druid |
| Necromancer's SoulNecromancer abilities are offered when you level up. | Colorless | Colorless |
| NecrophageAt the start of your turn, if there's a dead body near you, move towards it and eat it to gain All Stats Up and heal 4 HP. | Disorder | Disorders |
| NecrosisWhen you take damage, you get -1 , -1 , and spawn poisoned food. | Disorder | Disorders |
| Never FullYou can heal over your max HP. Excess HP is lost between battles. | Butcher | Butcher |
| Nudist+50% dodge chance. You can't wear armor. | Disorder | Disorders |
| Numbing LeechesYour basic attack deals 0 damage but its status and hit effects are tripled. | Necromancer | Necromancer |
| Obsessive Compulsive DisorderBonus Ability: Groom At the end of your turn, if you didn't use Groom, take 2 damage. | Disorder | Disorders |
| Offload PainWhen you heal, deal 1 damage to each enemy. | Necromancer | Necromancer |
| OmniscienceYou can see EVERYTHING. Line of sight restrictions are ignored. | Psychic | Psychic |
| OneWhen you end your turn, if you cast exactly 1 spell, double cast your next spell. | Mage | Mage |
| One With NothingIf you end your turn with 0 mana, your Mana Regeneration is doubled. | Necromancer | Necromancer |
| Orange FetinYou have a 10% to be AI controlled each turn. When you kill an enemy, gain 3 mana and heal 2 hp. | Disorder | Disorders |
| Osteogenesis Imperfecta+2 Bruise, +2 Bleed Thorns, and +2 Thorns. When you're downed, you get injured an extra time. | Disorder | Disorders |
| OverconfidentWhile at full HP, reduce the cost of your spells by 2, but take double damage. This can't reduce mana costs to less than 1. | Colorless | Colorless |
| OverflowWhile at full mana, gain +2 Brace and Flying Movement. Your mana is uncapped. | Psychic | Psychic |
| OverloadWhen you cast a spell, deal 3 random elemental damage to adjacent tiles. | Mage | Mage |
| OVERPOWERED!!!Excess damage you deal to units makes them explode, dealing the excess damage to units around it, except for you. | Fighter | Fighter |
| PacifistYou can't kill units. If you end your turn without using your basic attack gain 7 mana. | Disorder | Disorders |
| ParanoiaWhen a unit ends its movement directly behind you, attack it and gain Fear. | Disorder | Disorders |
| ParaplegicThe range of all your movement, dash, and jump abilities are capped at 1 unless they teleport. Enemies won't prioritize attacking you. | Disorder | Disorders |
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