Sourcemined
Elden Ring Nightreign
BossVerified on build 22818764

Death Rite Bird

HP solo
6,912
HP in a trio
17,141
Scaling class
Night Boss Threat

HP, absorptions and resistances

7 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

The Oldest Gaol · 6,912 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo6,9128,2948,7929,31710,53311,059
Duo12,02614,43215,29816,21218,32819,243
Trio17,14120,57021,80423,10726,12427,426

Damage absorption

Standard
10%
Slash
10%
Strike
−40%
Pierce
35%
Magic
20%
Fire
20%
Lightning
40%
Holy
−40%

Status resistance

Poison
Immune
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.74 / ×2.48, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.889 / ×0.778. Deep of Night attack power: ×1.2, ×1.368, ×1.56, ×1.965, ×2.22 (depth 1–5).

Night Boss · 5,661 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo5,6617,3608,2669,28511,49312,739
Duo11,32314,72016,53218,57122,98725,478
Trio16,98522,08124,79927,85634,48038,217

Damage absorption

Standard
10%
Slash
10%
Strike
−40%
Pierce
35%
Magic
20%
Fire
20%
Lightning
40%
Holy
−40%

Status resistance

Poison
Immune
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.61, ×2.04, ×3.03, ×3.57 (depth 1–5).

Field Boss · 5,478 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo5,4786,5746,9697,3858,3498,766
Duo9,53311,43912,12612,85014,52815,253
Trio13,58716,30517,28318,31620,70721,740

Damage absorption

Standard
10%
Slash
10%
Strike
−40%
Pierce
35%
Magic
20%
Fire
20%
Lightning
40%
Holy
−40%

Status resistance

Poison
Immune
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.74 / ×2.48, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.889 / ×0.778. Deep of Night attack power: ×1.2, ×1.368, ×1.56, ×1.965, ×2.22 (depth 1–5).

Version 4 · 4,781 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo4,7815,7386,0826,4467,2877,651
Duo8,3209,98410,58311,21612,68013,312
Trio11,85914,23015,08415,98618,07318,974

Damage absorption

Standard
10%
Slash
10%
Strike
−40%
Pierce
35%
Magic
20%
Fire
20%
Lightning
40%
Holy
−40%

Status resistance

Poison
Immune
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.74 / ×2.48, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.889 / ×0.778. Deep of Night attack power: ×1.2, ×1.368, ×1.56, ×1.965, ×2.22 (depth 1–5).

Version 5 · 4,143 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo4,1435,3865,7096,0536,7787,117
Duo5,3867,0017,4217,8698,8119,253
Trio6,6288,6179,1349,68410,84511,388

Damage absorption

Standard
10%
Slash
10%
Strike
−40%
Pierce
35%
Magic
20%
Fire
20%
Lightning
40%
Holy
−40%

Status resistance

Poison
Immune
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 6 · 3,616 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo3,6164,7004,9825,2835,9156,212
Duo4,7006,1116,4776,8687,6908,076
Trio5,7857,5217,9728,4529,4659,939

Damage absorption

Standard
10%
Slash
10%
Strike
−40%
Pierce
35%
Magic
20%
Fire
20%
Lightning
40%
Holy
−40%

Status resistance

Poison
Immune
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Tibia Mariner Summon · 3,616 HP solo · Night Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo3,6164,8815,4606,1477,6298,425
Duo7,2329,76310,92012,29415,25916,850
Trio10,84814,64516,38018,44222,88925,276

Damage absorption

Standard
10%
Slash
10%
Strike
−40%
Pierce
35%
Magic
20%
Fire
20%
Lightning
40%
Holy
−40%

Status resistance

Poison
Immune
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.35, ×1.67, ×2.12, ×3.14, ×3.7 (depth 1–5).