Sourcemined
Elden Ring Nightreign
Verified on build 22818764519 entries

Relic effects

Every effect a relic can carry, with its exact values, which Nightfarer it works for, what it can’t share a relic with, and its chance on each relic source.

519 entries
[Duchess] Use Character Skill for Brief Invulnerability—3.38%Duchess
[Executor] Slowly Restore HP upon Ability Activation—3.38%Executor
[Guardian] Character Skill Boosts Damage Negation of Nearby Allies—3.38%Guardian
[Ironeye] Character Skill Inflicts Heavy Poison Damage on Poisoned Enemies—3.38%Ironeye
[Raider] Hit With Character Skill to Reduce Enemy Attack Power—3.38%Raider
[Recluse] Collect Affinity Residues to Negate Affinity—3.38%Recluse
[Revenant] Increased Max FP upon Ability Activation—3.38%Revenant
[Scholar] Reduced FP consumption when using Character Skill on self—3.38%Scholar
[Undertaker] Executing Art readies Character Skill—3.38%Undertaker
[Wylder] Character Skill inflicts Blood Loss—3.38%Wylder
Arcane increased for each great enemy defeated at a Ruin—1.55%Any
Attack power up when facing frostbite-afflicted enemy +1—1.57%Any
Attack power up when facing frostbite-afflicted enemy +2—0.759%Any
Attack power up when facing poison-afflicted enemy +1—1.53%Any
Attack power up when facing poison-afflicted enemy +2—0.739%Any
Attack power up when facing scarlet rot-afflicted enemy +1—1.53%Any
Attack power up when facing scarlet rot-afflicted enemy +2—0.739%Any
Cerulean Crystal Tear in possession at start of expedition—0.742%Any
Crimson Bubbletear in possession at start of expedition—0.742%Any
Crimson Crystal Tear in possession at start of expedition—0.742%Any
Crimsonburst Crystal Tear in possession at start of expedition—0.742%Any
Crimsonspill Crystal Tear in possession at start of expedition—0.742%Any
Critical Hit Boosts Stamina Recovery Speed +1—1.54%Any
Critical hits fill more of the Art gauge +1—1.58%Any
Defeating enemies fills more of the Art gauge +1—1.58%Any
Fire Attack Power Up +3—1.08%Any
Fire Attack Power Up +4—0.522%Any
FP Restoration upon Successive AttacksSuccessive attacks restore FP——Any
Greenburst Crystal Tear in possession at start of expedition—0.742%Any
Holy Attack Power Up +3—1.08%Any
Holy Attack Power Up +4—0.522%Any
HP Restoration upon Thrusting Counterattack +1—1.58%Any
HP restored when using medicinal boluses, etc. +1—1.54%Any
Improved Affinity Attack Power—1.5%Any
Improved Affinity Attack Power +1—1.08%Any
Improved Affinity Attack Power +2—0.522%Any
Improved Affinity Damage Negation—1.92%Any
Improved Affinity Damage Negation +1—1.57%Any
Improved Affinity Damage Negation +2—0.759%Any
Improved Blood Loss Resistance +1—1.92%Any
Improved Death Blight Resistance +1—1.92%Any
Improved Fire Damage Negation +1—1.57%Any
Improved Fire Damage Negation +2—0.759%Any
Improved Flask HP Restoration—1.55%Any
Improved Frost Resistance +1—1.92%Any
Improved Glintstone and Gravity Stone Damage +1—0.787%Any
Improved Guard Counters +1—1.08%Any
Improved Guard Counters +2—0.522%Any
Improved Holy Damage Negation +1—1.57%Any
Improved Holy Damage Negation +2—0.759%Any
Improved Incantations—1.5%Any
Improved Incantations +1—1.08%Any
Improved Incantations +2—0.522%Any
Improved Lightning Damage Negation +1—1.57%Any
Improved Lightning Damage Negation +2—0.759%Any
Improved Madness Resistance +1—1.92%Any
Improved Magic Damage Negation +1—1.57%Any
Improved Magic Damage Negation +2—0.759%Any
Improved Perfuming Arts +1—0.787%Any
Improved Physical Damage Negation +1—1.57%Any
Improved Physical Damage Negation +2—0.759%Any
Improved Poison Resistance +1—1.92%Any
Improved Rot Resistance +1—1.92%Any
Improved Sleep Resistance +1—1.92%Any
Improved Sorceries—1.5%Any
Improved Sorceries +1—1.08%Any
Improved Sorceries +2—0.522%Any
Improved Throwing Knife Damage +1—0.787%Any
Improved Throwing Pot Damage +1—0.787%Any
Increased Maximum FP—0.771%Any
Increased Maximum HP—0.771%Any
Increased Maximum Stamina—0.771%Any
Leaden Hardtear in possession at start of expedition—0.742%Any
Lightning Attack Power Up +3—1.08%Any
Lightning Attack Power Up +4—0.522%Any
Madness in Vicinity Improves Attack Power—1.2%Any
Madness in Vicinity Improves Attack Power +1—1.08%Any
Magic Attack Power Up +3—1.08%Any
Magic Attack Power Up +4—0.522%Any
Max HP increased for each great enemy defeated at a Great Church.—1.55%Any
Max stamina increased for each great enemy defeated at a Great Encampment—1.55%Any
Opaline Bubbletear in possession at start of expedition—0.742%Any
Opaline Hardtear in possession at start of expedition—0.742%Any
Partial HP Restoration upon Post-Damage Attacks +1—1.57%Any
Partial HP Restoration upon Post-Damage Attacks +2—0.759%Any
Physical attack power increases after using grease items +1—1.08%Any
Physical attack power increases after using grease items +2—0.522%Any
Physical Attack Up +3—1.08%Any
Physical Attack Up +4—0.522%Any
Reduced FP Consumption—1.94%Any
Runes and Item Discovery increased for each great enemy defeated at a Fort—1.55%Any
Ruptured Crystal Tear in possession at start of expedition—0.742%Any
Sleep in Vicinity Improves Attack Power—1.2%Any
Sleep in Vicinity Improves Attack Power +1—1.08%Any
Speckled Hardtear in possession at start of expedition—0.742%Any
Spiked Cracked Tear in possession at start of expedition—0.742%Any
Successful guarding fills more of the Art gauge +1—1.58%Any
Switching Weapons Boosts Attack Power——Any
Thorny Cracked Tear in possession at start of expedition—0.742%Any
Windy Crystal Tear in possession at start of expedition—0.742%Any