Sourcemined
Elden Ring Nightreign
Verified on build 22818764519 entries

Relic effects · page 2

Every effect a relic can carry, with its exact values, which Nightfarer it works for, what it can’t share a relic with, and its chance on each relic source.

519 entries
[Duchess] Improved Mind and Faith, Reduced Intelligence—0.844%Duchess
[Duchess] Improved Vigor and Strength, Reduced Mind—0.844%Duchess
[Executor] Improved Dexterity and Arcane, Reduced Vigor—0.844%Executor
[Executor] Improved Vigor and Endurance, Reduced Arcane—0.844%Executor
[Guardian] Improved Mind and Faith, Reduced Vigor—0.844%Guardian
[Guardian] Improved Strength and Dexterity, Reduced Vigor—0.844%Guardian
[Ironeye] Improved Arcane, Reduced Dexterity—0.844%Ironeye
[Ironeye] Improved Vigor and Strength, Reduced Dexterity—0.844%Ironeye
[Raider] Improved Arcane, Reduced Vigor—0.844%Raider
[Raider] Improved Mind and Intelligence, Reduced Vigor and Endurance—0.844%Raider
[Recluse] Improved Intelligence and Faith, Reduced Mind—0.844%Recluse
[Recluse] Improved Vigor, Endurance, and Dexterity, Reduced Intelligence and Faith—0.844%Recluse
[Revenant] Improved Strength, Reduced Faith—0.844%Revenant
[Revenant] Improved Vigor and Endurance, Reduced Mind—0.844%Revenant
[Scholar] Improved Endurance and Dexterity, Reduced Intelligence and Arcane—0.844%Scholar
[Scholar] Improved Mind, Reduced Vigor—0.844%Scholar
[Undertaker] Improved Dexterity, Reduced Vigor and Faith—0.844%Undertaker
[Undertaker] Improved Mind and Faith, Reduced Strength—0.844%Undertaker
[Wylder] Improved Intelligence and Faith, Reduced Strength and Dexterity—0.844%Wylder
[Wylder] Improved Mind, Reduced Vigor—0.844%Wylder
Acid Spraymist in possession at start of expedition—0.779%Any
All Resistances DownLowers resistance to all ailments——Any
Bloodboil Aromatic in possession at start of expedition—0.779%Any
Cerulean Hidden Tear in possession at start of expedition—0.742%Any
Continuous HP LossSlowly lowers HP——Any
Crimsonwhorl Bubbletear in possession at start of expedition—0.742%Any
Dormant Power Helps Discover Axes0.073%0.79%Any
Dormant Power Helps Discover Ballistas0.073%0.79%Any
Dormant Power Helps Discover Bows0.073%0.79%Any
Dormant Power Helps Discover Claws0.073%0.79%Any
Dormant Power Helps Discover Colossal Swords0.073%0.79%Any
Dormant Power Helps Discover Colossal Weapons0.073%0.79%Any
Dormant Power Helps Discover Crossbows0.073%0.79%Any
Dormant Power Helps Discover Curved Greatswords0.073%0.79%Any
Dormant Power Helps Discover Curved Swords0.073%0.79%Any
Dormant Power Helps Discover Daggers0.073%0.79%Any
Dormant Power Helps Discover Fists0.073%0.79%Any
Dormant Power Helps Discover Flails0.073%0.79%Any
Dormant Power Helps Discover Great Hammers0.073%0.79%Any
Dormant Power Helps Discover Great Spears0.073%0.79%Any
Dormant Power Helps Discover Greataxes0.073%0.79%Any
Dormant Power Helps Discover Greatbows0.073%0.79%Any
Dormant Power Helps Discover Greatshields0.073%0.79%Any
Dormant Power Helps Discover Greatswords0.073%0.79%Any
Dormant Power Helps Discover Halberds0.073%0.79%Any
Dormant Power Helps Discover Hammers0.073%0.79%Any
Dormant Power Helps Discover Heavy Thrusting Swords0.073%0.79%Any
Dormant Power Helps Discover Katana0.073%0.79%Any
Dormant Power Helps Discover Medium Shields0.073%0.79%Any
Dormant Power Helps Discover Reapers0.073%0.79%Any
Dormant Power Helps Discover Sacred Seals0.073%0.79%Any
Dormant Power Helps Discover Small Shields0.073%0.79%Any
Dormant Power Helps Discover Spears0.073%0.79%Any
Dormant Power Helps Discover Staves0.073%0.79%Any
Dormant Power Helps Discover Straight Swords0.073%0.79%Any
Dormant Power Helps Discover Thrusting Swords0.073%0.79%Any
Dormant Power Helps Discover Twinblades0.073%0.79%Any
Dormant Power Helps Discover Whips0.073%0.79%Any
Endurance +10.895%—Any
Endurance +21.14%—Any
Endurance +31.14%—Any
Flame-Shrouding Cracked Tear in possession at start of expedition—0.742%Any
Greenspill Crystal Tear in possession at start of expedition—0.742%Any
Holy-Shrouding Cracked Tear in possession at start of expedition—0.742%Any
Ironjar Aromatic in possession at start of expedition—0.779%Any
Lightning-Shrouding Cracked Tear in possession at start of expedition—0.742%Any
Lower Attack When Below Max HPAttack power reduced when below max HP——Any
Magic-Shrouding Cracked Tear in possession at start of expedition—0.742%Any
Mind +10.895%—Any
Mind +21.14%—Any
Mind +31.14%—Any
Near Death Reduces Max HPNearing death reduces max HP for some time——Any
Poison Buildup When Below Max HPPoison builds up when below max HP——Any
Poison Spraymist in possession at start of expedition—0.779%Any
Reduced Damage Negation After EvadingDamage negation is impaired after evading——Any
Reduced Damage Negation for Flask UsagesUsing flask reduces damage negation——Any
Reduced Dexterity and Faith——Any
Reduced Faith and Strength——Any
Reduced Flask HP Restoration——Any
Reduced Intelligence and Dexterity——Any
Reduced Rune Acquisition——Any
Reduced Strength and Intelligence——Any
Reduced Vigor and Arcane——Any
Repeated Evasions Lower Damage NegationEvading repeatedly impairs damage negation——Any
Rot Buildup When Below Max HPRot builds up when below max HP——Any
Spark Aromatic in possession at start of expedition—0.779%Any
Stonebarb Cracked Tear in possession at start of expedition—0.742%Any
Taking Damage Causes Blood Loss Buildup——Any
Taking Damage Causes Death Buildup——Any
Taking Damage Causes Frost Buildup——Any
Taking Damage Causes Madness Buildup——Any
Taking Damage Causes Poison Buildup——Any
Taking Damage Causes Rot Buildup——Any
Taking Damage Causes Sleep Buildup——Any
Twiggy Cracked Tear in possession at start of expedition—0.742%Any
Ultimate Art Charging Impaired——Any
Uplifting Aromatic in possession at start of expedition—0.779%Any
Vigor +10.895%—Any
Vigor +21.14%—Any
Vigor +31.14%—Any