Albinauric Archer
- HP solo
- 602
- HP in a trio
- 723
- Scaling class
- Large Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Main · 602 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 602 | 783 | 830 | 888 | 995 | 1,045 |
| Duo | 662 | 861 | 913 | 977 | 1,094 | 1,149 |
| Trio | 723 | 940 | 996 | 1,066 | 1,194 | 1,254 |
Damage absorption
- Standard
- 0
- Slash
- 0
- Strike
- 10%
- Pierce
- 0
- Magic
- 20%
- Fire
- 0
- Lightning
- 0
- Holy
- −40%
Status resistance
- Poison
- Immune
- Scarlet Rot
- 112 (+42, +140, +430, +887, +887 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).