Cleanrot Knight
- HP solo
- 1,236
- HP in a trio
- 1,483
- Scaling class
- Large Threat
HP, absorptions and resistances
2 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Marsh Boss · 1,236 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 1,236 | 1,607 | 1,703 | 1,822 | 2,041 | 2,143 |
| Duo | 1,359 | 1,767 | 1,873 | 2,004 | 2,245 | 2,358 |
| Trio | 1,483 | 1,928 | 2,044 | 2,186 | 2,449 | 2,572 |
Damage absorption
- Standard
- 10%
- Slash
- 35%
- Strike
- 10%
- Pierce
- 0
- Magic
- 20%
- Fire
- −20%
- Lightning
- 0
- Holy
- 40%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- Immune
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 154 (+98, +388, +845, +845, +845 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 2 · 642 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 642 | 835 | 885 | 946 | 1,060 | 1,113 |
| Duo | 706 | 918 | 973 | 1,041 | 1,166 | 1,225 |
| Trio | 770 | 1,002 | 1,062 | 1,136 | 1,272 | 1,336 |
Damage absorption
- Standard
- 10%
- Slash
- 35%
- Strike
- 10%
- Pierce
- 0
- Magic
- 20%
- Fire
- −20%
- Lightning
- 0
- Holy
- 40%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 154 (+98, +388, +845, +845, +845 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).