Redmane Knight
- HP solo
- 2,540
- HP in a trio
- 3,048
- Scaling class
- Large Threat
HP, absorptions and resistances
3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Encampment, healthbar · 2,540 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 2,540 | 3,302 | 3,500 | 3,744 | 4,193 | 4,404 |
| Duo | 2,794 | 3,632 | 3,850 | 4,118 | 4,613 | 4,845 |
| Trio | 3,048 | 3,962 | 4,200 | 4,493 | 5,032 | 5,285 |
Damage absorption
- Standard
- 10%
- Slash
- 35%
- Strike
- 10%
- Pierce
- 0
- Magic
- 20%
- Fire
- 40%
- Lightning
- 0
- Holy
- 20%
Status resistance
- Poison
- 112 (+42, +140, +430, +887, +887 after each proc)
- Scarlet Rot
- 112 (+42, +140, +430, +887, +887 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 154 (+98, +388, +845, +845, +845 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 2 · 846 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 846 | 1,100 | 1,166 | 1,248 | 1,397 | 1,468 |
| Duo | 931 | 1,210 | 1,283 | 1,372 | 1,537 | 1,615 |
| Trio | 1,016 | 1,320 | 1,400 | 1,497 | 1,677 | 1,761 |
Damage absorption
- Standard
- 10%
- Slash
- 35%
- Strike
- 10%
- Pierce
- 0
- Magic
- 20%
- Fire
- 40%
- Lightning
- 0
- Holy
- 20%
Status resistance
- Poison
- 112 (+42, +140, +430, +887, +887 after each proc)
- Scarlet Rot
- 112 (+42, +140, +430, +887, +887 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 154 (+98, +388, +845, +845, +845 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 3 · 846 HP solo · Large Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 846 | 1,100 | 1,166 | 1,248 | 1,397 | 1,468 |
| Duo | 931 | 1,210 | 1,283 | 1,372 | 1,537 | 1,615 |
| Trio | 1,016 | 1,320 | 1,400 | 1,497 | 1,677 | 1,761 |
Damage absorption
- Standard
- 10%
- Slash
- 35%
- Strike
- 10%
- Pierce
- 0
- Magic
- 20%
- Fire
- 40%
- Lightning
- 0
- Holy
- 20%
Status resistance
- Poison
- Immune
- Scarlet Rot
- Immune
- Blood Loss
- Immune
- Frostbite
- Immune
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).