Starcaller
- HP solo
- 218
- HP in a trio
- 218
- Scaling class
- Small Threat
HP, absorptions and resistances
2 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Main · 218 HP solo · Small Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 218 | 295 | 312 | 334 | 375 | 393 |
| Duo | 218 | 295 | 312 | 334 | 375 | 393 |
| Trio | 218 | 295 | 312 | 334 | 375 | 393 |
Damage absorption
- Standard
- −10%
- Slash
- −10%
- Strike
- −10%
- Pierce
- −10%
- Magic
- 0
- Fire
- 0
- Lightning
- 0
- Holy
- 0
Status resistance
- Poison
- 63 (+21, +49, +91, +189, +479 after each proc)
- Scarlet Rot
- 63 (+21, +49, +91, +189, +479 after each proc)
- Blood Loss
- 84 (+28, +70, +168, +458, +915 after each proc)
- Frostbite
- 84 (+28, +70, +168, +458, +915 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).
Version 2 · 218 HP solo · Small Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 218 | 295 | 312 | 334 | 375 | 393 |
| Duo | 437 | 590 | 625 | 669 | 750 | 787 |
| Trio | 656 | 885 | 938 | 1,004 | 1,125 | 1,181 |
Damage absorption
- Standard
- −10%
- Slash
- −10%
- Strike
- −10%
- Pierce
- −10%
- Magic
- 0
- Fire
- 0
- Lightning
- 0
- Holy
- 0
Status resistance
- Poison
- 63 (+21, +49, +91, +189, +479 after each proc)
- Scarlet Rot
- 63 (+21, +49, +91, +189, +479 after each proc)
- Blood Loss
- 84 (+28, +70, +168, +458, +915 after each proc)
- Frostbite
- 84 (+28, +70, +168, +458, +915 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×1 / ×1, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.35, ×1.607, ×1.912, ×2.657, ×3.109 (depth 1–5).